Wednesday, October 31, 2012

The Sinister Spire - GM Turn Post 105


Begin Combat Round 6. Starting positions for Turn 105 are displayed on the Combat Map.

The initiative order is:

Initiative 22: Banjo
Initiative 18: Kirlic
Initiative 17: Thurstan
Initiative 13: Mr. Wolfe
Initiative 13: Clint
Initiative 12: Dargoth
Initiative 11: Shardcaster

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Dargoth – Deafened: –4penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. (1 hour)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 83/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Light blue rectangles are mirrors.
Dark gray pie shape is spiral stairs.
Column K represents the ascent of the spiral stairs.

9 comments:

  1. "Need more PEW!"

    Cast Magic Missile

    SR: 19

    Damage: 11

    16, 6, 1, 11, 3

    ReplyDelete
  2. Looking for posts from Matt H, Matt F, Bruce and Brad.

    ReplyDelete
  3. Character Name – Dargoth
    GM Turn Post #105

    Move 1 –
    Attack – Big guy.

    Power Attack Roll (s) –17,7,(+12/+7)= 29 / 14
    Confirm Potential Crit –

    Damage Roll(s) –8,7, (+13) = 21, 20
    Roll(2d10)+0:
    +0
    Total:15
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    20,12,2,10,17,1,15,13,+0
    Total:114

    ReplyDelete
  4. ------------responce to GM turn post-----------#105
    Thurstan Howl ~ Initiative (+1) 16+1=17
    Move ~ to I4
    Action ~ blatt..5,5,1=11
    Att w/+1rapier(+9) ~ x+9=
    Dam w/+1rapier(d6+6) ~ x+6=
    ---------------------------------------------------
    T.H.Wolfe ~ Initiative (+2) 11+2=13
    Move ~ to G5(H2,3,4,G5) (tumble 18+7=25)
    Action ~ attack big guy
    Attack roll(+3) ~ 8+3=11
    Damage (d6+1) ~ 2+1=3
    Special,trip(+7) ~ 2+7=9
    ---------------------------------------------------
    d20 rolls ~ 15 1 1
    ---------------------------------------------------
    d6 rolls ~ 6 6

    ReplyDelete
  5. Still needs posts from Matt H and Brad.

    ReplyDelete
  6. Clint 5fts to D6 and swings again...

    Merth: 19 +5 +2 = 26
    Confirm: 1 +5 +2 = 8
    Damage: 8 +3 = 11
    Sneakage: 1,4,3 = 8

    Ripper: 9 +5 +2 = 16
    Damage: 1 +3 = 4
    Sneakage: 5,5,2 = 12

    Others:19,1,9,8,5,13,14

    ReplyDelete
  7. Arggh.... delete first 3 rolls from the 'other rolls' section... already used them. :P

    ReplyDelete
  8. Kirlic
    Wakes up from a daydream! "I thought I was stuck in some futuristic shitty job! It was worse than fighting whatever this thing is."

    Move 1 – none
    Attack – Shardcaster
    Move 2 – none

    Attack Roll (s) – [8] +10 +2 = 20, [20] +5 +2 = 27
    Confirm Potential Crit – [18] +10 +2 = 30

    Damage Roll(s) – [7] +4 = 11, [5] +4 = 9
    Crit Damage – [8] +4 = 12
    (2 crits in a row, sweet!)

    Rolls for Saving Throws/Skill checks –
    13,13,16,16,20,7,6,15

    ReplyDelete