Tuesday, October 9, 2012
The Sinister Spire - GM Turn Post 101
Begin Combat Round 2. Starting positions for Turn 101 are displayed on the Combat Map.
The initiative order is:
Initiative 22: Banjo
Initiative 21: Clint
Initiative 18: Kirlic
Initiative 18: Glass Spider 2
Initiative 17: Thurstan
Initiative 13: Mr. Wolfe
Initiative 12: Dargoth
Initiative 11: Shardcaster
Initiative 8: Glass Spider 1
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 67/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 52/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
Gray is the room floor.
Light blue rectangles are mirrors.
Dark gray pie shape is spiral stairs.
Column K represents the ascent of the spiral stairs.
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Character Name – Banjo
ReplyDeletePlayer Action Response - Pew Pew
GM Turn Post #101
Move 1 –None
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Wand (CL3)
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 7
Crit Damage –
Special Damage – force
Rolls for Saving Throws/Skill checks –
7, 13, 10, 14, 11
Can you identify your target? It can make a difference.
DeleteThe woundedest one. The one Dargoth hit if I cant tell
DeleteLooking for posts from Matt H, Matt F, Brad and Bruce.
ReplyDeleteMr Wolfe 5'steps to B2, and attacks, hoping to give flanking.
ReplyDeleteThurstan steps to F2, and lightenings the nearest or woundedest monster.
d20 rolls 17-19-18-6-4-4-15-3
d6 rolls 5-5-1-3-2
(sent from work without having my game files, sorry.)
No worries. I can fill in the details.
DeleteDargoth
ReplyDeleteMove 1 –
Attack – Attacks the spider in B3.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Power Attack Roll (s) – 15,3, (+12/+7) = 27, 10
Confirm Potential Crit – don't think so
Damage Roll(s) –3,(+13) = 16
Roll(1d10)+0:
+0
Total:3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
15,20,12,2,14,2,8,3,+0
Total:94
Kirlic –
ReplyDeleteAction varies based on scenario. (1) If the target I wounded is still alive, Kirlic will Rapid Shot again aiming at the most wounded Glass spider, and the other one if the first one dies before all three shots are fired. (2) If my wounded target is dead, I'll make two Focused Shots instead at the big guy. I'm making the call on my actions before rolling, reusing the same rolls for each scenario.
Move 1 – none
Attack – see above.
Scenario (1)
Use Ability/Item/Skill – Rapid Shot
Attack Roll (s) – [6] -2 +1 +11 = 16, [19] -2 +1 +6= 24, [19] -2 +1 +6 = 24
Damage Roll(s) – [5]+4=9, [6]+4=10, [4]+4=8
Scenario (2)
Use Ability/Item/Skill – Focused Shot
Attack Roll (s) – [6] +1 +11 = 18, [19] +1 +6= 26
Damage Roll(s) – [5]+4+2=11, [6]+4+2=12
Rolls for Saving Throws/Skill checks – 4,8,3,9,6,13,16,1,16,19,20,4
(if Option 2 is used, I have an unused 19 at the top of my misc roll stack)
Clint,
ReplyDeleteI consulted the Guide, and it has this to say about your current scenario:
"Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your current circumstances seems more likely, consider how lucky you are that it won't be troubling you much longer."
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Don't Panic.
Still need a post from Matt H.
ReplyDeleteStill need a post from Matt H for Clint before I can post the next turn.
ReplyDeleteClint braces himself for the beatdown he is sure to receive, but holds his action until he can get flanking from Mr. Wolfe...
ReplyDelete[If something prevents that, he will act to get flanking if at all possible. If no flanking is possible, he will tumble out of harm's way, then attack]
Attack with Merth: 15 +4 +2 flanking = 21
Damage: 5 +3 = 8
Flanking damage: 2,6,4 = 12
Attack w/ Ripper: 20 +4 +2 = 26
Confirm: 3
Damage: 2 +2 = 4
Flanking: 1,5,3 = 9
Other Rollage:
3,10,14,12,20