Monday, October 17, 2011

The Sinister Spire - GM Turn Post 46

Begin combat round 5. Starting positions for Turn 46 are displayed on the Combat Map.

The initiative order is:

Initiative 23: Kirlic
Initiative 22: Dargoth
Initiative 21: N’Kima
Initiative 19: Muvaysil
Initiative 16: Fiendish Giant Spider 1
Initiative 16: Elessarwa
Initiative 14: Turok
Initiative 14: Mr. Wolfe
Initiative 11: Thurstan
Initiative 11: Clint
[Hold] Initiative 8: Banjo

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Antitoxin (1 hour)
Clint – Antitoxin (1 hour)
Dargoth – Antitoxin (1 hour)
Dargoth – Ray of Enfeeblement - -6 STR (3 rounds)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Antitoxin (1 hour)
Kirlic - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Mr. Wolfe - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
N’Kima – Antitoxin (1 hour)
N’Kima - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
Thurstan - Ash Doom Antidote (1 week)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
Turok – Aspect of Bear – +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You can also perform bull rush, grapple, and overrun combat maneuvers without provoking attacks of opportunity. (5 minutes)
Turok - – Antitoxin (1 hour)
Muvaysil – Prone - –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

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Party Health:

Thurstan 57/62, Mr. Wolfe 33/43, Banjo 47/52, Clint 52/57, Dargoth 51/72,
Kirlic 59/69, Turok 62/67, N'Kima 58/63

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Map Key:

Gray is stone floors.
Tan is floor space occupied with torture equipment. Squares are considered hindering (2 squares of movement) and provide partial cover.
Light blue is web. Squares are considered hindering (2 squares of movement), requires a successful CMB roll or become grappled to move through and provide partial cover.
Squares marked with an S are affected by a Silence spell.
Blue rectangle is stone altar. It is blocking terrain and provided cover. Climbing on top of it requires a move action from an adjacent square or a DC24 acrobatics check.
Dotted black line is cage bars.
White rectangle is a door.
White rectangle with a dotted line is a secret door.

7 comments:

  1. Character Name – Dargoth
    Action Response - GM Turn Post #46

    Move 1 – Stand Still
    Attack – Prone subject next to me.
    Move 2 – 5" step to next Drow if this one falls.
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Power Attack Roll (s) – [18]+ 11 - 3 (Str temp) +4 Prone = 30
    Confirm Potential Crit –

    Damage Roll(s) – [1]+13 - 3 = 11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – [16] [12] [20] [16] [13] [18] [2] [15] [15]

    ReplyDelete
  2. ------------responce to GM turn post-----------#46
    Thurstan Howl - Initiative (+1)[10]=11
    move - to I3,tumbling thru H3
    tumble - 17+-1=16
    Channel Energy(7)for healing (3d6)...[5] [5] [3] =13
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)[12]=14
    Move -
    action - attack the guy in j4
    Attack roll(+3)...16+3+4[prone]=23
    Damage (d6+1)...6+1=7
    Special,trip(+7)...11+7=18
    ---------------------------------------------------
    d20 rolls...[19] [15] [12] [17] [1] [15] [14] [9]
    ---------------------------------------------------

    ReplyDelete
  3. Character Name – Turok
    Player Action Response - BRAWWWRRR
    GM Turn Post #46

    Move 1 –5ft to I3
    Attack – sinister drow priestess!
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 22, 23, 16
    Confirm Potential Crit –

    Damage Roll(s) – 14, 12, 12
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    15, 13, 10, 2, 16

    ReplyDelete
  4. Character Name – Banjo the Patient
    Player Action Response -
    GM Turn Post #46

    Banjo still waits for spellcasting with glowy finger at the ready.

    Magic Missile damage: 5, 4, 2


    Rolls for Saving Throws/Skill checks –
    18, 13, 20, 5, 7

    ReplyDelete
  5. Character Name – N'Kima
    Player Action Response - KLUDD
    GM Turn Post #46

    Move 1 –NA
    Attack – slam/slam/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –20, 12, 24
    Confirm Potential Crit –

    Damage Roll(s) –13, 12, 9
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    18, 8, 19, 4, 8

    ReplyDelete
  6. Character Name – Kirlic
    GM Turn Post #46

    Move 1 –NA
    Attack – Elessarwa (the standing one)
    Use Ability/Item/Skill – (Skipping rapid shot, hoping for accuracy.) +1 for Point Blank shot.

    Attack Roll (s) [14] +9 +1 -4 =20
    Talk to N'Kima- "Free ear piercing! Just move your head a little."
    Damage Roll(s) – [7] +4 = 11

    Rolls for Saving Throws/Skill checks –
    [12] [8] [16] [12] [8] [14] [18] [11] [11] [6]

    ReplyDelete
  7. Clint Attacks Elessarwa with a vengeance.... and flanking!

    Attack Rolls: [1] +4 +2 = MISS! with Mainhand...
    Offhand: [19] +4 +2 = 25
    Possible Crit? [15] +4 +2 = 21

    Damage: [6] +2 +[4] +[5] +[2] = 19
    If Crit: [1] +2 = 3

    Other Rolls:
    [13] [19] [6] [1] [5] [18] [18]

    ReplyDelete