Begin combat round 5. Starting positions for Turn 46 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Kirlic
Initiative 22: Dargoth
Initiative 21: N’Kima
Initiative 19: Muvaysil
Initiative 16: Fiendish Giant Spider 1
Initiative 16: Elessarwa
Initiative 14: Turok
Initiative 14: Mr. Wolfe
Initiative 11: Thurstan
Initiative 11: Clint
[Hold] Initiative 8: Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Antitoxin (1 hour)
Clint – Antitoxin (1 hour)
Dargoth – Antitoxin (1 hour)
Dargoth – Ray of Enfeeblement - -6 STR (3 rounds)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Antitoxin (1 hour)
Kirlic - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Mr. Wolfe - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
N’Kima – Antitoxin (1 hour)
N’Kima - Bane - –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. (5 minutes)
Thurstan - Ash Doom Antidote (1 week)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
Turok – Aspect of Bear – +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You can also perform bull rush, grapple, and overrun combat maneuvers without provoking attacks of opportunity. (5 minutes)
Turok - – Antitoxin (1 hour)
Muvaysil – Prone - –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
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Party Health:
Thurstan 57/62, Mr. Wolfe 33/43, Banjo 47/52, Clint 52/57, Dargoth 51/72,
Kirlic 59/69, Turok 62/67, N'Kima 58/63
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Map Key:
Gray is stone floors.
Tan is floor space occupied with torture equipment. Squares are considered hindering (2 squares of movement) and provide partial cover.
Light blue is web. Squares are considered hindering (2 squares of movement), requires a successful CMB roll or become grappled to move through and provide partial cover.
Squares marked with an S are affected by a Silence spell.
Blue rectangle is stone altar. It is blocking terrain and provided cover. Climbing on top of it requires a move action from an adjacent square or a DC24 acrobatics check.
Dotted black line is cage bars.
White rectangle is a door.
White rectangle with a dotted line is a secret door.