Now that you are out of the water and relatively safe, what do you do next?
Conditions:
Dargoth: -7 CON – Max hit points dropped to 33.
Thurstan’s Wolf: -1 CON – Max hit points dropped to 32.
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
responce to GM turn post #84
ReplyDeleteThurstan Howl - Initiative (+1) =
action - cast lesser restoration on dargoth [3]
move -
Attack roll....(+6) -
Damage roll..(d8+1) -
Extra d20 rolls for Thurstan & wolf -
[11] [9] [5] [13] [9] [5] [11] [15] [8]
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T.H.Wolf - Initiative (+2) =
action - at the sound of the "ding" gets the hi-
pro glow of an animal companion, not just a "pet"
Dargoth (GM Post #84)
ReplyDelete*mutters to himself* "Stay out of the water".
Where are is the exit? Move to it after waiting for the rest of the group to move over.
Thinking I need to rest to be honest. Hopefully gaining some Con back and HP.
[17] [15] [11] [19] [15] [12] [17] [1] [14] [14]
Character Name – Bonjerus Valerae
ReplyDeletePlayer Action Response - Ding-cool!
GM Turn Post #84
Talk to X – "I'm all for letting the meatsheild regain his blood, but on the other hand, I can shoot FIRE now so Im good with going on too."
Initiative Roll –8
Rolls for Saving Throws/Skill checks –
2, 20, 18, 6, 16, 3, 1, 3
We lead Clint by the nose and go back to the water weird room to rest.
ReplyDelete