Starting positions for Turn 57 are displayed on the Combat Map.
Roll initiative.
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.
responce to GM turn post #57
ReplyDeleteThurstan - Initiative(+1) = 17+1=18
move - follow jean
action - cast detect magic & inspect the hall area
Attack roll (+6) - 2+6=8
Damage roll (d8+5) -
Extra d20 rolls for Thurstan & wolf -
[3] [1] [17] [5] [1] [17] [3] [7] [20]
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T.H.Wolf - Initiative(+2) = 15+2=17
move - follow thurstan
action - serve & protect
Attack roll (+2) - 20+2=22
crit roll ............16+2=18
Damage roll (d6+1) - 2+1=3
extra dam ...........2+1=3
Special,trip (+4) - 14+4=18
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Jean(aka bruce) - Initiative(+3) = 11+3=14
Move 1 - open the door on the south east
action -
1st Attack Roll (+4)- 4+4=8
1st Damage Roll(d6+2)-
2nd attack roll (+4)- 20+4+24
crit roll 17+4=21
2nd damage roll(d6+2)- 6+2=8
extra damage ..........3+2=5
Rolls for Saving Throws/Skill checks –
[19] [2] [18] [6] [2]
plus flanking, if it helps..
ReplyDeletewolf 5'steps to give jean flanking
ReplyDelete"There are only three sports: bullfighting, motor racing, and mountaineering; all the rest are merely games."
ReplyDeleteClint moves to engage his fearsome foe...
Initiative - [4] +5 = 9
Move to allow others to engage
Attack roll [18] +3 = 21
Damage roll [6] +2 = 8
Rolls for checks and things:
[18] [6] [2] [19] [4] [8] [1] [1]
ACK! the [18] was my attack roll, please remove accordingly GM sir.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteCharacter Name – BLUNDERBUSS
ReplyDeletePlayer Action Response -give a disappointed snort that there is only one opponent
GM Turn Post #57
Move 1 –NA
Attack –power attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –13+3=16
Attack Roll (s) –16+5-1=20
Confirm Potential Crit –
Damage Roll(s) –3+4+7=14
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
12, 5, 2, 3, 9,10
Character Name – Torvald!
ReplyDeletePlayer Action Response - Suddenly become effective
GM Turn Post #57
Move 1 –NA
Attack –SMITE EVIL on rat-man, provided he detects as evil. Torvald was detecting when he entered the room.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – SMITE! POWER ATTACK!
Search –
Talk to X –
Initiative Roll –9
Attack Roll (s) –20!+3+3+5-1=30
Confirm Potential Crit –15+3+3+5-1=25
Damage Roll(s) –7+3+4+7=21
Crit Damage –5+3+4+7=19
Special Damage –Good-aligned, bypasses DR of evil creatures
Rolls for Saving Throws/Skill checks –
20, 10, 13, 5, 10, 3
Character Name – Banjo
ReplyDeletePlayer Action Response -Fires up the fearsome and deadly Acid Splash (not just for etchings anymore!)
GM Turn Post #57
Move 1 –NA unless rat-man is not visible, then move down stairs
Attack –
Move 2 –
Cast a Spell –Acid Splash
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –18+3=21
Attack Roll (s) –11+5-4=12 (touch)
Confirm Potential Crit –
Damage Roll(s) –2+1=3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks
19, 2, 18, 14, 16, 5