Friday, November 13, 2009

Barrow of the Forgotten King - GM Turn Post 57

Starting positions for Turn 57 are displayed on the Combat Map.

Roll initiative.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

9 comments:

  1. responce to GM turn post #57

    Thurstan - Initiative(+1) = 17+1=18

    move - follow jean
    action - cast detect magic & inspect the hall area

    Attack roll (+6) - 2+6=8
    Damage roll (d8+5) -

    Extra d20 rolls for Thurstan & wolf -
    [3] [1] [17] [5] [1] [17] [3] [7] [20]
    --------------------------------------
    T.H.Wolf - Initiative(+2) = 15+2=17

    move - follow thurstan
    action - serve & protect

    Attack roll (+2) - 20+2=22
    crit roll ............16+2=18
    Damage roll (d6+1) - 2+1=3
    extra dam ...........2+1=3
    Special,trip (+4) - 14+4=18
    --------------------------------------
    Jean(aka bruce) - Initiative(+3) = 11+3=14

    Move 1 - open the door on the south east
    action -

    1st Attack Roll (+4)- 4+4=8
    1st Damage Roll(d6+2)-
    2nd attack roll (+4)- 20+4+24
    crit roll 17+4=21
    2nd damage roll(d6+2)- 6+2=8
    extra damage ..........3+2=5

    Rolls for Saving Throws/Skill checks –
    [19] [2] [18] [6] [2]

    ReplyDelete
  2. wolf 5'steps to give jean flanking

    ReplyDelete
  3. "There are only three sports: bullfighting, motor racing, and mountaineering; all the rest are merely games."

    Clint moves to engage his fearsome foe...

    Initiative - [4] +5 = 9
    Move to allow others to engage

    Attack roll [18] +3 = 21
    Damage roll [6] +2 = 8

    Rolls for checks and things:

    [18] [6] [2] [19] [4] [8] [1] [1]

    ReplyDelete
  4. ACK! the [18] was my attack roll, please remove accordingly GM sir.

    ReplyDelete
  5. This comment has been removed by the author.

    ReplyDelete
  6. Character Name – BLUNDERBUSS
    Player Action Response -give a disappointed snort that there is only one opponent
    GM Turn Post #57

    Move 1 –NA
    Attack –power attack
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –13+3=16

    Attack Roll (s) –16+5-1=20
    Confirm Potential Crit –

    Damage Roll(s) –3+4+7=14
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    12, 5, 2, 3, 9,10

    ReplyDelete
  7. Character Name – Torvald!
    Player Action Response - Suddenly become effective
    GM Turn Post #57

    Move 1 –NA
    Attack –SMITE EVIL on rat-man, provided he detects as evil. Torvald was detecting when he entered the room.
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – SMITE! POWER ATTACK!
    Search –
    Talk to X –

    Initiative Roll –9

    Attack Roll (s) –20!+3+3+5-1=30
    Confirm Potential Crit –15+3+3+5-1=25

    Damage Roll(s) –7+3+4+7=21
    Crit Damage –5+3+4+7=19
    Special Damage –Good-aligned, bypasses DR of evil creatures

    Rolls for Saving Throws/Skill checks –
    20, 10, 13, 5, 10, 3

    ReplyDelete
  8. Character Name – Banjo
    Player Action Response -Fires up the fearsome and deadly Acid Splash (not just for etchings anymore!)
    GM Turn Post #57

    Move 1 –NA unless rat-man is not visible, then move down stairs
    Attack –
    Move 2 –
    Cast a Spell –Acid Splash
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –18+3=21

    Attack Roll (s) –11+5-4=12 (touch)
    Confirm Potential Crit –

    Damage Roll(s) –2+1=3
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks
    19, 2, 18, 14, 16, 5

    ReplyDelete