Starting positions for Turn 59 are displayed on the Combat Map.
Initiative order for next turn:
Initiative 21: Banjo
Initiative 17: Thurstan’s Wolf
Initiative 16: Blunderbuss
Initiative 14: Jean
Initiative 13: Wererat
Initiative 9: Clint
Initiative 9: Torvald
Initiative 8: Thurstan
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.
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ReplyDeleteresponce to GM turn post #59
ReplyDeleteThurstan - Initiative(+1) = 17+1=18
move/action - hold
Attack roll (+6) -
Damage roll (d8+5) -
Extra d20 rolls for Thurstan & wolf -
[9] [8] [3] [11] [7] [4] [9] [13] [7]
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T.H.Wolf - Initiative(+2) = 15+2=17
move/action - hold
Attack roll (+2) -
Damage roll (d6+1) -
Special,trip (+4) -
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Jean(aka bruce) - Initiative(+3) = 11+3=14
Move/action - attack
1st Attack Roll (+4)- 16+4=20
1st Damage Roll(d6+2)- 4+2=6
2nd attack roll (+4)- 14+4=18
2nd damage roll(d6+2)- 4+2=6
Rolls for Saving Throws/Skill checks –
[8] [6] [2] [10] [6]
Character Name – Banjo
ReplyDeletePlayer Action Response - /em wait
GM Turn Post #59
Move 1 –NA, waiting for spot
Attack –
Move 2 –
Cast a Spell – Acid Splash
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –15+5=20
Confirm Potential Crit –
Damage Roll(s) –1+1=2
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
2, 12, 13, 10, 1
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - RAWR
GM Turn Post #59
Move 1 –NA
Attack –power attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –20!+10-1+29
Confirm Potential Crit –12+10-1=21
Damage Roll(s) –5+10+4=19
Crit Damage –(3+6)+(10x2)+(4+4)=37
Special Damage –
Rolls for Saving Throws/Skill checks –
2, 4, 10, 6, 9, 15
Character Name – Torvald
ReplyDeletePlayer Action Response - Fight! Fight! Fight!
GM Turn Post #59
Move 1 –NA
Attack –Power Attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –3+8-1=10
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
14, 2, 13, 3, 4, 14