Thursday, August 6, 2009

Barrow of the Forgotten King - GM Turn Post 38

You emerge from a hole that is surrounded by earth and rock. The ladder you’re climbing is fastened to a post just a few feet beyond the opening, near an immense plinth of stone. Above you looms a weathered statue. Overgrown with creeper vines, it depicts a crowned and bearded man who is regally dressed and points his drawn sword to the east. Some trees nearby are taller than the statue, which has no inscription that you can see.

The remains of a campsite are visible to the north. As the group moves to examine the area, a hairless, hound like creature races from the undergrowth to the north, its pale skin covered in runic patterns glistening. Sprouting from the center of the creature’s back is a serpentine neck supporting an eyeless head that is mostly a toothy maw too big for the creature’s body. Its squealing turns to a gurgle as it begins to fill its maw with green bile.

Roll initiative.

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Tan is open ground.
Textured gray is a loose earth pile. Squares count as hindering terrain.
Green is light overgrowth. Squares count as hindering terrain.
Brown circles are tree trunks. Squares count as blocking terrain.
The blue star is a huge statue of a king holding out a sword pointed to the east. Squares count as blocking terrain.
The orange ring is the remains of a camp fire.
The gray ring is a shaft in the ground with a rope ladder hanging down.

7 comments:

  1. Clint quickly draws his bow and lets an arrow fly at the hideous creature...

    Initiative = 14 +5 = 19

    Move = None
    Attack = Fire Bow

    roll: 13 +6 = 19
    damage: 6 +2 = 8

    Other Rolls: [16] [12] [9] [14] [18] [11] [11] [14] [13] [8]

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  3. Character Name –BLUNDERBUSS, Savior of Elves
    Player Action Response -GRAWWWWRPH!
    GM Turn Post #38

    Move 1 –Move to M2
    Attack –POWER ATTACK Abortion Monster
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –17+3=20

    Attack Roll (s) –18+7-2=23
    Confirm Potential Crit –

    Damage Roll(s) –8+7+4=19
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    5, 3, 14, 12, 3

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  4. Character Name –Banjo
    Player Action Response - "What in the world can THAT be?"
    GM Turn Post #38

    Move 1 –move to M7 (for pb range)
    Attack –Shoot hideous creature with bow
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –19+3=22

    Attack Roll (s) –18+1+5=24
    Confirm Potential Crit –

    Damage Roll(s) –7+1=8
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    18, 5, 11, 4, 5

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  6. responce to GM turn post #38

    Thurstan Howl - Initiative(+1) = 12+1=13 (delay to 1)

    action - delay till end of round
    at end of round Move to - L7
    at end of round "IF" anyones hurt i will blat for 5
    at end of round "IF" no ones hurt i will crossbow

    Attack roll (+6) - 14+6=20
    Damage roll (d8+5) - 2

    Rolls for Saving Throws/Skill checks -
    [13] [12] [7] [15] [11]
    --------------------------------------
    T.H.Wolf - Initiative(+2) = 10+2=12

    move to - to m1
    action - attack monster

    Attack roll (+3) - 14+3=17
    Damage roll (d6+1) - 1+1=2
    Special,trip (+4) - 13+4=17

    Rolls for saving throws/skill checks-
    [16] [14] [10] [18] [14]
    --------------------------------------
    Jean(aka bruce) - Initiative(+3) = 6+3=9

    Move 1 - to k2
    action - stab beastie

    1st Attack Roll (+4)- 8+4=12
    1st Damage Roll(d6+2)- 6+2=8
    2nd attack roll (+4)- 16+4=20
    2nd damage roll(d6+2)- 5+2=7

    Rolls for Saving Throws/Skill checks –
    [8] [6] [2] [10] [6]

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  7. Character Name – Torvald
    Player Action Response -Damn Randy
    GM Turn Post #38

    Move 1 –Move to monster. Guessing the monster goes before him so he will charge if able, or double move to set up for melee
    Attack –POWER ATTACK and OVERHAND CHOP
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 7

    Attack Roll (s) –5-2+5=8
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    14, 10, 11, 14, 2

    ReplyDelete