Thursday, August 20, 2009

Barrow of the Forgotten King - GM Turn Post 40

The monster is dead.

What do you do now?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Tan is open ground.
Textured gray is a loose earth pile. Squares count as hindering terrain.
Green is light overgrowth. Squares count as hindering terrain.
Brown circles are tree trunks. Squares count as blocking terrain.
The blue star is a huge statue of a king holding out a sword pointed to the east. Squares count as blocking terrain.
The orange ring is the remains of a camp fire.
The gray ring is a shaft in the ground with a rope ladder hanging down.

7 comments:

  1. Character Name – Banjo
    Player Action Response -combat afterglow
    GM Turn Post #40

    Move 1 –move to statue
    Attack –
    Move 2 –
    Cast a Spell –Detect Magic
    Use Ability/Item/Skill – look about with Detect Magic up
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    11, 16, 8, 16, 1

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  2. This comment has been removed by the author.

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  3. Character Name –BLUNDERBUSS
    Player Action Response -power down
    GM Turn Post #40

    Move 1 –NA
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –Lean on greataxe and recover from rage drop. Watch Elf to make sure nothing strangles it again.
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    18, 8, 10, 16, 8

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  4. cast CLW on barbarian(i think he needs some)for 8+2=10 hit points

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  5. i cast detect magic and assist banjo.

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  6. Charactor Name Torvald Turn 40
    Move 1 – (if it is still necessary Torvald peforms lay on hands on the barbarian or any other party member still injured)
    Attack –
    Move 2 – Moves to the statue and detects evil
    Cast a Spell –
    Use Ability/Item/Skill – 5 natural roll
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

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  7. Hello everyone,
    Yes I do intend to keep up with this game. I wish I could spend more time on my email/facebook life but that is not always possible. However, should I fail to respond for a week or more again Dave is more than welcome to Torvald.
    Melancholaly,
    Randy

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