Begin Round 2 of combat. Starting positions for Turn 39 are displayed on the Combat Map.
The initiative order is:
22: Banjo
20: Blunderbuss
20: Runehound
19: Clint
12: Thurstan’s Wolf
8: Jean
7: Torvald
7: Thurstan
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Tan is open ground.
Textured gray is a loose earth pile. Squares count as hindering terrain.
Green is light overgrowth. Squares count as hindering terrain.
Brown circles are tree trunks. Squares count as blocking terrain.
The blue star is a huge statue of a king holding out a sword pointed to the east. Squares count as blocking terrain.
The orange ring is the remains of a camp fire.
The gray ring is a shaft in the ground with a rope ladder hanging down.
responce to GM turn post #39
ReplyDeleteThurstan Howl - Initiative(+1) = 7
action - blat for 4
move to - L4
Attack roll (+6) - na
Damage roll (d8+5) - na
Rolls for Saving Throws/Skill checks -
[10] [8] [4] [12] [8
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T.H.Wolf - Initiative(+2) = 10+2=12
move to - to L1 (via m2)
action - attack big ugly monster
Attack roll (+3) - 13+3=16+flanking=18
Damage roll (d6+1) - 3+1=4
Special,trip (+4) - 11+4=15
Rolls for saving throws/skill checks-
[13] [11] [7] [15] [11]
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Jean(aka bruce) - Initiative(+3) = 6+3=9
Move 1 - na
action - slash @ beastie(twice)
1st Attack Roll (+4)- 13+4=15+flanking=17
1st Damage Roll(d6+2)- 1+2=3
2nd attack roll (+4)- 12+4=16+flanking=18
2nd damage roll(d6+2)- 2+2=4
Rolls for Saving Throws/Skill checks –
[2] [20] [16] [4] [20]
Character Name – BLUNDERBUSS the MIGHTY
ReplyDeletePlayer Action Response -GRAWWWWRRR!!!
GM Turn Post #39
Move 1 –NA
Attack –POWER ATTACK abortion monster
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –RAGE!
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –13-2+7+2=20
Confirm Potential Crit –
Damage Roll(s) –7+10+4=21
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
13, 10, 15, 9, 10
Character Name – Banjo
ReplyDeletePlayer Action Response - ffft
GM Turn Post #39
Move 1 –NA
Attack –shoot acid ball
Move 2 –
Cast a Spell –Acid Splash
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –15+4+1-4-4=12 (touch)
Confirm Potential Crit –
Damage Roll(s) –1+1=2
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
3, 1, 2, 15, 17
hey puppetmeister, didn't you forget someone?
ReplyDeleteClint - TWANG! goes the longbow...
ReplyDeleteAttack Roll: 20 +6 = 26
Critical roll: 16 +6 = 22
Damage: 5 +2 = 7
Critical Dmg: 7 +2 = 9
total dmg: 16
Other Rolls:
[4] [20] [16] [2] [6]
Sigh
ReplyDeleteCharacter Name – Tovald the Absent
ReplyDeletePlayer Action Response - lerning to werk email
GM Turn Post #39
Move 1 –NA
Attack –Smite the Runebeast!
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – POWER ATTACK, SMITE EVIL, OVERHAND CHOP
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –19+3*+5-2=25
Confirm Potential Crit –14+6=20*
Damage Roll(s) –10+4+10+2*=26
Crit Damage –9+4+10+2*=25
Special Damage –
* assumes Runehound is Evil
Rolls for Saving Throws/Skill checks
18, 5, 5, 19, 2
I will post later tonight.
ReplyDelete