Begin combat round 2.
Starting positions for Turn 43 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Kirlic
Initiative 22: Dargoth
Initiative 21: N’Kima
Initiative 19: Muvaysil
Initiative 17: Clint
Initiative 16: Elessarwa
Initiative 14: Turok
Initiative 14: Mr. Wolfe
Initiative 11: Thurstan
Initiative 8: Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Antitoxin (1 hour)
Banjo – Grappled - cannot move, –4 penalty to Dexterity, –2 penalty on all attack rolls and combat maneuver checks
Clint – Antitoxin (1 hour)
Clint – Invisible (5 minutes)
Clint – Grappled - cannot move, –4 penalty to Dexterity, –2 penalty on all attack rolls and combat maneuver checks
Dargoth – Antitoxin (1 hour)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Antitoxin (1 hour)
Mr. Wolfe - Ash Doom Antidote (1 week)
N’Kima – Antitoxin (1 hour)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
Turok – Aspect of Bear – +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You can also perform bull rush, grapple, and overrun combat maneuvers without provoking attacks of opportunity. (5 minutes)
Turok - – Antitoxin (1 hour)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63
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Map Key:
Gray is stone floors.
Tan is floor space occupied with torture equipment. Squares are considered hindering (2 squares of movement) and provide partial cover.
Light blue is web. Squares are considered hindering (2 squares of movement), requires a successful CMB roll or become grappled to move through and provide partial cover.
Squares marked with an S are affected by a Silence spell.
Blue rectangle is stone altar. It is blocking terrain and provided cover. Climbing on top of it requires a move action from an adjacent square or a DC24 acrobatics check.
Dotted black line is cage bars.
White rectangle is a door.
White rectangle with a dotted line is a secret door.
Kirlic
ReplyDeleteArrowed! -
GM Turn Post #43
Move 1 – none
Attack – Left most drow since I have a clear shot at him (what is that one's name- Muvaysil?)
Use Ability/Item/Skill – Rapid Shot
Attack Roll (s):
[11] +10 -2 =19
[9] +10 -2 =17
Damage Roll(s):
[7] +3 =10
[6] +3 =9
Rolls for Saving Throws/Skill checks –
[5] [13] [9] [5] [11] [15] [8] [8] [3] [18]
(If possible, Kirlic will hold his action until Muvaysil's turn and attempt to interrupt a spell. If no spell is cast, he'll make his attack as usual)
BANJO
ReplyDeleteattempts to move
14, 14, 15, 20, 20, 5
Character Name – N'KIMA
ReplyDeletePlayer Action Response - slog
GM Turn Post #43
Move 1 – attempt to move adjacent to priestess; H4
Attack –Drow Matron
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 17
Confirm Potential Crit –
Damage Roll(s) – 14
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
18, 2, 5, 19, 2
Character Name – TUROK
ReplyDeletePlayer Action Response - slog
GM Turn Post #43
Move 1 – E9-D9--D3-E3
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
13, 20, 13, 2, 6
Where does Banjo wish to head? Toward the left?
ReplyDeleteDargoth:
ReplyDeleteSince I don't think it is really going to matter if I 5" step to K5
or if I just do a standard Move action L5 - K4 to attack the target at J4.
I think I just do my standard move so it the other guy tries to flee I get a AoO.
Power Attack:[17]+ 11 = 28
Damage: [8]+13 = 22.
I guess if he drops 5" step to the other guy.
[15] [11] [18] [15] [11] [17] [1] [14] [14]
Banjo is trying for the left side. Less Web in the way.
ReplyDeleteLooking for posts from Matt H and Bruce.
ReplyDelete------------responce to GM turn post-----------#43
ReplyDeleteThurstan Howl - Initiative (+1)[10]=11
move out of silence and web
cast - dispell magic on the web
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T.H.Wolfe - Initiative (+2)[12]=14
Move - around to k3(up the L row), and ..
action - attack the guy in j4
Attack roll(+3)...11+3=14
Damage (d6+1)...3+1=4
Special,trip(+7)...10+7=17
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d20 rolls...[5] [13] [10] [6] [11] [15] [9] [9] [4]
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Clint hears Thurstan talking about a dispel on the web, and holds his action accordingly... If cleared, he continues to K3 (full move) and/or a spot where he can engage in combat next round, he hopes.
ReplyDeleteRolls as needed:
[16] [15] [10] [18] [14]