A smooth stone panel is fitted to the northern wall. Since the passage descends from here, this rectangle of cut rock must be the entrance to Elessarwa’s secret torture chamber.
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Antitoxin (1 hour)
Clint – Antitoxin (1 hour)
Kirlic - Ash Doom Antidote (1 week)
N’Kima – Antitoxin (1 hour)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
Turok – Aspect of Bear – +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You can also perform bull rush, grapple, and overrun combat maneuvers without provoking attacks of opportunity. (5 minutes)
Turok - – Antitoxin (1 hour)
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Party Health:
Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63
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Map Key:
None
Kirlic
ReplyDeleteGM Turn Post #41
Going to chug my anti-toxin as well, then hold my action awaiting Clint to give the all clear on this passage.
I'll make use of my time by examining the panel for anything interesting.
Perception Check:[20] +12 = 32
(should have saved these rolls for a damn combat round)
[18] [14] [2] [18] [15]
Dargoth
ReplyDeleteAs the Game Turns Round #41.
I guess I chug-a-lug also.
Stop - Listen - Look
Rolls:
[18] [17] [12] [20] [17] [13] [18] [2] [16] [16]
Banjo
ReplyDeleteGM Turn Post 41
Cast Mage Armor
Cast Invisibility on Clint
16, 2, 1, 6, 2
TUROK and N'KIMA wait for the door to open, containing their ANIMAL FURY.
ReplyDelete8, 3, 1, 3, 16, 12
thurstan & mr wolfe snort their ash doom powder, then assist clint with any trap-looking business.
ReplyDelete[14] [13] [8] [16] [12] [9] [14]
Clint will once again check the door for traps, then listen to see what he hears, then check for lockage, then warn the party he is about to open it, if its "all clear"...
ReplyDeleteRolls:
[4] [12] [18] [6] [2]