Wednesday, July 13, 2011

The Sinister Spire - GM Turn Post 31

Roll initiative.

Starting positions for Turn 31 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:

Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 41/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63
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Map Key:

Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)

7 comments:

  1. If we start running now, will we get away before the invisible creature finishes eating Clint? What if we trip him first? :)

    Kirlic
    #31
    Heading to H4 or H5, Flail in two handed grip.

    Use Ability/Item/Skill – Do a followup shot of antitoxin.
    Move 1 – I'm making a full run movement through Turok and N'Kima's squares, Heading to H4 or H5. If I come up short, just move me as far as I can go. It's crowded in here, and I'm hoping to flank before we get flanked. Note- if it makes sense to move to H4 so N'Kima can stand comfortably in the G5/H6 green area past the mushrooms, I'm OK with that.

    Talk to everyone – "I need some ale to chase these terrible medicines down!"

    Initiative Roll – [4] + 6 = 10

    Misc Rolls – [17] [4] [1] [17] [3] [7] [20] [20] [15]

    ReplyDelete
  2. "Actually if we let it eat Clint FIRST, we might be able to see it, what with all the Clint-blood showing in its belly!"

    Character Name – Banjo the Visible
    Player Action Response - derp?
    GM Turn Post #31

    Move 1 – Move to M5
    Attack –none
    Move 2 –
    Cast a Spell – Detect Magic in Clint's direction
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 7

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    2, 12, 9, 17, 14

    ReplyDelete
  3. Character Name – Turok
    Player Action Response - Scent Quest!
    GM Turn Post #31

    Move 1 – H4, H5, I6
    Attack – Invisible creature if pinpointed with Scent
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –11

    Attack Roll (s) – 10
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    9, 13, 15, 2, 16

    ReplyDelete
  4. Character Name – N'Kima
    Player Action Response - ACTIVATE MONKEY RAGE
    GM Turn Post #31

    Move 1 –squeeze thru I3, H4. Move towards Clint as best he can considering his size and the hindering terrain.
    Attack – unlikely unless he scents something early in his move
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –8

    Attack Roll (s) –22
    Confirm Potential Crit –

    Damage Roll(s) –13
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    10, 7, 10, 20, 4

    ReplyDelete
  5. Clint whips his sword up and attempts to chop at the unseen foe...

    Initiative: [13] +5=18

    Attack rolls: Main [19] +4 = 23
    Confirm Crit: [14] +4 = 18
    Offhand: [8] +4 = 12
    Damage Main: [7] +3 = 10
    Crit Damage: [3] +3 = 6
    Offhand Damage: [2] +2 = 4

    Five Foot step after attacking, to allow someone else to move up into chomp range, if possible...

    Knowledge roll to try and figure out what the hell just bit me?

    Rolls:
    [20] [2] [11] [9] [16] [6] [4] [20] [8] [4]

    ReplyDelete
  6. On behalf of Matt F:

    Dargoth

    Init Rolled an 7+8 = 15

    Move to J4 - Attack square in front of Clint or if object appears.

    To hit 6+11 = 17
    Damage = 9+13= 22

    yeah I rolled ok, but lost everything but I knew the numbers above.

    [20] [16] [4] [20] [2]

    ReplyDelete
  7. ------------responce to GM turn post-----------#31
    Thurstan Howl - Initiative (+1),12+1=13
    attack at the area i think clints attack came from

    Att w/+1rapier(+9)...16+9=25
    Dam w/+1rapier(d6+6)...5+6=11

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    T.H.Wolfe - Initiative (+2),19+2=21
    Move - around clints area..
    action - sceat for a bad guy, then attack it
    Attack roll(+3)...17+3=20
    Damage (d6+1)...2+1=3
    Special,trip(+7)...3+4=7
    ---------------------------------------------------
    d20 rolls...[19] [18] [13] [1] [17] [14] [19]
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    ReplyDelete