Monday, March 28, 2011

The Sinister Spire - GM Turn Post 20

Start round 4 of combat. Starting positions for Turn 20 are displayed on the Combat Map.

The initiative order is:

Initiative 22: Kirlic
Initiative 15: Turok
Initiative 14: Kuo-Toa 4
Initiative 10: Dargoth
Initiative 10: Kuo-Toa 5
Initiative 9: Clint
Initiative 8: Thurstan
Initiative 7: Banjo
Initiative 5: N’Kima
Initiative 5: Mr. Wolfe

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Kuo-Toa 4 – Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks
Dargoth - Dominated - Obey the Aboleth
Turok – Greater Magic Fang – 5 hours
N’Kima – Greater Magic Fang – 5 hours
Thurstan - Dominated - Obey the Aboleth

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Party Health:

Thurstan 58/62, Mr. Wolfe 35/43, Banjo 52/52, Clint 57/57, Dargoth 59/72,
Kirlic 69/69, Turok 67/67, N'Kima 62/63

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Map Key:

Brown is road.
Textured brown is light rubble. +2 DC to Acrobatics checks. Charging over light rubble requires DC 12 acrobatics check to perform (increased difficulty already added).
Dark tan is cavern floor.
Light tan is barricade. 5 feet thick and 3 feet tall. Provides cover.
Dark gray is city walls. They are 30 feet high. DC 20 to climb.

10 comments:

  1. Character Name – Banjo
    Player Action Response - PewPewPew!
    GM Turn Post #20

    Move 1 –H9
    Attack – fishboi in H3
    Move 2 –
    Cast a Spell – Le Missile de Magic
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 3, 2, 5
    Crit Damage –
    Special Damage –force

    Rolls for Saving Throws/Skill checks –

    10, 9, 3, 16, 7

    ReplyDelete
  2. Character Name – N'Kima
    Player Action Response - Howling monkey rage
    GM Turn Post #20

    Move 1 – do a running monkey lope and leap to the top of the barricade in I4-J4
    Attack – fishboi in J3
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 10+7+2=19
    Confirm Potential Crit –

    Damage Roll(s) –11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    8, 13, 11, 1, 2

    ReplyDelete
  3. Character Name – Turok
    Player Action Response - grin and BEAR it
    GM Turn Post #20

    Move 1 – wild shape
    Attack –
    Move 2 – clamber up onto the barricade and wave claws menacingly - GRAAAAWWWRR
    Cast a Spell –
    Use Ability/Item/Skill – Wildshape into a BEAR!
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    20, 18, 7, 5, 9

    ReplyDelete
  4. Character Name – Dargoth
    GM Turn Post #20

    Move 1 – 5 foot step
    Attack – Launch Spear @ baddie
    Move 2 – "If they fall recover Spear".
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Attack Roll (s) –20,+8 = 28
    Confirm Potential Crit – 6,+8= 14

    Damage Roll(s) – 3,+8= 11
    Crit Damage – 2,3+8+8= 21
    Special Damage –
    Roll(3d8)+0:
    ,+0
    Total:8
    Rolls for Saving Throws/Skill checks – Roll(10d20)+0:
    20,8,12,16,1,9,19,8,+0
    Total:119

    ReplyDelete
  5. This comment has been removed by the author.

    ReplyDelete
  6. lint continues his charge, leaps over the barricade, and swings at the fish-man!

    Move to K3 - acrobatically of course roll: 12 +13 = 25

    Attack Fish-Man: 17 +6 [+2] = 25
    Damage: 7 +3 [+1 +6 +2]= 19

    Other Rolls:
    14,4,10,19,3

    ReplyDelete
  7. ------------responce to GM turn post-----------#20
    Thurstan Howl - Initiative (+1),7+1=8
    Channel Energy(7)for healing (3d6)...4+5+4=13
    (excluding 2 wounded or dieing baddies)
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2),3+2=5
    Move - 5' step(making room for others)to H2 or J2
    action - attack a 'deep-one'
    Attack roll(+3)...14+3+2=17
    Damage (d6+1)...5+1=6
    Special,trip(+7)...1+4=5
    ---------------------------------------------------
    d20 rolls...7 1 2 10 20 1

    ReplyDelete
  8. Kirlic
    #19

    Move 1 – 30' to H13
    Attack – H3 Fish.

    Use Ability/Item/Skill – Precise Shot

    Attack Roll (s) – [19]+10-4-2= 23
    (is -4 enough of a penalty for his amount of cover?)

    Damage Roll(s) – [3]+4= 7

    Misc – 4,8,9,6,19,4,18,9,4,15,11

    If the creatures behind the barricade have too much cover to be fired upon, I'll use my full move to H7 and draw my blade.

    ReplyDelete
  9. oops, no rapid shot, so the -2 does not apply. Attack roll should be 25.

    ReplyDelete
  10. Welcome to April..

    I am guessing we are not waiting on me...

    I am thinking Keith.

    ReplyDelete