Tuesday, March 8, 2011

The Sinister Spire - GM Turn Post 14

Begin round 4 of combat. Starting positions for Turn 14 are displayed on the Combat Map.

The initiative order is:

Initiative 26: Dargoth
Initiative 23: Aboleth
Initiative 19: Clint
Initiative 18: Skum 4
Initiative 16: Banjo
Initiative 16: Thurstan
Initiative 15: Mr. Wolfe
Initiative 8: Kirlic
Initiative 8: Turok
Initiative 5: N’Kima

Please submit your turn instructions using the Player Action Response - Turn Post Template.

-------------------------------------------------------------------------------

Conditions:

Dargoth - Dominated - Obey the Aboleth
Dargoth - Grappled
Turok – Greater Magic Fang – 5 hours
Turok – Squid Form – Medium size, +2 Str, +2 AC, Swim 30ft, low-light vision.
Turok – Grappled
N’Kima – Greater Magic Fang – 5 hours

-------------------------------------------------------------------------------

Party Health:

Thurstan 62/62, Mr. Wolfe 40/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 62/63

-------------------------------------------------------------------------------

Map Key:

Gray is the Oceanbridge. It protrudes 2 feet above the surface of the water. The surface is a bit slippery. A DC 2 acrobatics check is required to run or charge.
Blue borders represent blocks.
Lt. Blue is water. The water is approximately 5 feet deep near the Oceanbridge but quickly deepens further from the bridge.
Brown is cavern floor. To reach the cavern floor from the Oceanbridge it is a 10 foot climb up slipper cliffs. It is a DC20 climb check.

13 comments:

  1. Kirlic
    Attack last lizard, OR hold action if he's dead.
    #114

    Attack Roll (s) – [9]+10-2= 17, [11]+10-2=19
    Skill - Rapid Shot
    Damage Roll(s) –[6]+4= 10, 4[+4]= 8

    Misc: 15,14,5,9,18,9,5,8,16,11

    Since I'm (finally) convinced the big guy is an illusion, if the last lizard is dead I'm going to hold my action looking for a target.

    Search: [16]+12= 28

    If the round is going to end without a valid target to shoot at, I'll use my full move action to continue East down the cavern floor. (S15?)

    ReplyDelete
  2. Character Name – Banjo PewPew
    Player Action Response - PEW! PEW!
    GM Turn Post #14

    Move 1 –na
    Attack – Shoot leSkum with pointy stick
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –16+1+6=23
    Confirm Potential Crit –

    Damage Roll(s) –1+1=2 RAWWR
    Crit Damage –
    Special Damage – pointy stick

    Rolls for Saving Throws/Skill checks –

    13, 8, 9, 9, 2, 5, 20

    ReplyDelete
  3. Character Name – Turok
    Player Action Response - *squid squid squid*
    GM Turn Post #14

    Move 1 – IF Dargoth hasnt broken the grapple, move us both to J6 and hand him to N'Kima
    Attack – IF Dargoth breaks grapple, move to and grapple him again
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –14+8=22
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    4, 6, 17, 8, 8, 2

    ReplyDelete
  4. Character Name – the mighty N'Kima
    Player Action Response - Hoot with Monkey Rage
    GM Turn Post #14

    Move 1 –na
    Attack –If Dargoth is handed to him, initiate grapple
    Move 2 –If no mind-controlled fighters are in reach, unleash monkey fury on hapless skum
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – to grapple: 5+10=15
    to crush puny fish-man: 8+8-1=15, 8+8-1=15, 4+7=11
    Confirm Potential Crit –

    Damage Roll(s) –14, 14
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    8, 2, 16, 10, 16, 16

    ReplyDelete
  5. Dargoth -

    Roll(10d20)+0:
    16,20,4,7,11,10,15,9,10,1,+0
    Total:103

    I will be dominated! lol - Guess I am done for now.

    ReplyDelete
  6. Thursten says "help, help, i'm being controlled"

    ReplyDelete
  7. Clint will put away his bow, and run along the path, leap the gap, and land on the second broken section LIKE A CAT.... he hopes...

    Move to M10

    Rolls: 16,6,3,18,9

    ReplyDelete
  8. Matt F,

    I need a CMB roll for Dargoth. He will attempt to break free of Turok.

    Bruce,

    I need a swim roll for Thurstan and an action for Mr. Wolfe.

    ReplyDelete
  9. Roll(1d20)+0:
    9,+0
    Total:9

    CMB = +10 (9) = 19

    ReplyDelete
  10. +0...?

    shouldn't you be adding BAB & Str bonus?

    ReplyDelete
  11. ------------responce to GM turn post-----------#14
    Thurstan Howl - Initiative (+1) =16

    move - swim 9+3=12

    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2) =15
    Move - dives in to resue thurstan
    action - grapple or trip

    Special,trip(+7)...15+4=19
    ---------------------------------------------------
    d20 rolls...9 11 2 16

    ReplyDelete
  12. According to Dargoth's character sheet, his CMB is +10

    ReplyDelete
  13. Sorry I added the CMB manually at the bottom.

    Roll of 9
    CMB Bonus of 10
    Thus a total of 19.

    Other stuff was the Dice roller program.

    I was truthfully thinking it would just have been the next dice on the 10 - Die 20 rolls above.

    No worries. It is all good.

    ReplyDelete