Begin round 4 of combat. Starting positions for Turn 14 are displayed on the Combat Map.
The initiative order is:
Initiative 26: Dargoth
Initiative 23: Aboleth
Initiative 19: Clint
Initiative 18: Skum 4
Initiative 16: Banjo
Initiative 16: Thurstan
Initiative 15: Mr. Wolfe
Initiative 8: Kirlic
Initiative 8: Turok
Initiative 5: N’Kima
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:
Dargoth - Dominated - Obey the Aboleth
Dargoth - Grappled
Turok – Greater Magic Fang – 5 hours
Turok – Squid Form – Medium size, +2 Str, +2 AC, Swim 30ft, low-light vision.
Turok – Grappled
N’Kima – Greater Magic Fang – 5 hours
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Party Health:
Thurstan 62/62, Mr. Wolfe 40/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 62/63
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Map Key:
Gray is the Oceanbridge. It protrudes 2 feet above the surface of the water. The surface is a bit slippery. A DC 2 acrobatics check is required to run or charge.
Blue borders represent blocks.
Lt. Blue is water. The water is approximately 5 feet deep near the Oceanbridge but quickly deepens further from the bridge.
Brown is cavern floor. To reach the cavern floor from the Oceanbridge it is a 10 foot climb up slipper cliffs. It is a DC20 climb check.
Kirlic
ReplyDeleteAttack last lizard, OR hold action if he's dead.
#114
Attack Roll (s) – [9]+10-2= 17, [11]+10-2=19
Skill - Rapid Shot
Damage Roll(s) –[6]+4= 10, 4[+4]= 8
Misc: 15,14,5,9,18,9,5,8,16,11
Since I'm (finally) convinced the big guy is an illusion, if the last lizard is dead I'm going to hold my action looking for a target.
Search: [16]+12= 28
If the round is going to end without a valid target to shoot at, I'll use my full move action to continue East down the cavern floor. (S15?)
Character Name – Banjo PewPew
ReplyDeletePlayer Action Response - PEW! PEW!
GM Turn Post #14
Move 1 –na
Attack – Shoot leSkum with pointy stick
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –16+1+6=23
Confirm Potential Crit –
Damage Roll(s) –1+1=2 RAWWR
Crit Damage –
Special Damage – pointy stick
Rolls for Saving Throws/Skill checks –
13, 8, 9, 9, 2, 5, 20
Character Name – Turok
ReplyDeletePlayer Action Response - *squid squid squid*
GM Turn Post #14
Move 1 – IF Dargoth hasnt broken the grapple, move us both to J6 and hand him to N'Kima
Attack – IF Dargoth breaks grapple, move to and grapple him again
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –14+8=22
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
4, 6, 17, 8, 8, 2
Character Name – the mighty N'Kima
ReplyDeletePlayer Action Response - Hoot with Monkey Rage
GM Turn Post #14
Move 1 –na
Attack –If Dargoth is handed to him, initiate grapple
Move 2 –If no mind-controlled fighters are in reach, unleash monkey fury on hapless skum
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – to grapple: 5+10=15
to crush puny fish-man: 8+8-1=15, 8+8-1=15, 4+7=11
Confirm Potential Crit –
Damage Roll(s) –14, 14
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
8, 2, 16, 10, 16, 16
Dargoth -
ReplyDeleteRoll(10d20)+0:
16,20,4,7,11,10,15,9,10,1,+0
Total:103
I will be dominated! lol - Guess I am done for now.
Thursten says "help, help, i'm being controlled"
ReplyDeleteClint will put away his bow, and run along the path, leap the gap, and land on the second broken section LIKE A CAT.... he hopes...
ReplyDeleteMove to M10
Rolls: 16,6,3,18,9
Matt F,
ReplyDeleteI need a CMB roll for Dargoth. He will attempt to break free of Turok.
Bruce,
I need a swim roll for Thurstan and an action for Mr. Wolfe.
Roll(1d20)+0:
ReplyDelete9,+0
Total:9
CMB = +10 (9) = 19
+0...?
ReplyDeleteshouldn't you be adding BAB & Str bonus?
------------responce to GM turn post-----------#14
ReplyDeleteThurstan Howl - Initiative (+1) =16
move - swim 9+3=12
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T.H.Wolfe - Initiative (+2) =15
Move - dives in to resue thurstan
action - grapple or trip
Special,trip(+7)...15+4=19
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d20 rolls...9 11 2 16
According to Dargoth's character sheet, his CMB is +10
ReplyDeleteSorry I added the CMB manually at the bottom.
ReplyDeleteRoll of 9
CMB Bonus of 10
Thus a total of 19.
Other stuff was the Dice roller program.
I was truthfully thinking it would just have been the next dice on the 10 - Die 20 rolls above.
No worries. It is all good.