Start round 2 of combat. Starting positions for Turn 18 are displayed on the Combat Map.
The initiative order is:
Initiative 22: Kirlic
Initiative 15: Turok
Initiative 14: Kuo-Toa 4
Initiative 10: Dargoth
Initiative 10: Kuo-Toa 5
Initiative 9: Clint
Initiative 9: Kuo-Toa 2
Initiative 9: Kuo-Toa 3
Initiative 8: Thurstan
Initiative 8: Kuo-Toa 1
Initiative 7: Banjo
Initiative 5: N’Kima
Initiative 5: Mr. Wolfe
Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions:
Dargoth - Dominated - Obey the Aboleth
Turok – Greater Magic Fang – 5 hours
N’Kima – Greater Magic Fang – 5 hours
Thurstan - Dominated - Obey the Aboleth
-------------------------------------------------------------------------------
Party Health:
Thurstan 58/62, Mr. Wolfe 40/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 62/63
-------------------------------------------------------------------------------
Map Key:
Brown is road.
Textured brown is light rubble. +2 DC to Acrobatics checks. Charging over light rubble requires DC 12 acrobatics check to perform (increased difficulty already added).
Dark tan is cavern floor.
Light tan is barricade. 5 feet thick and 3 feet tall. Provides cover.
Dark gray is city walls. They are 30 feet high. DC 20 to climb.
Character Name – Bonjerus Valerae, Chelaxian Expatriate
ReplyDeletePlayer Action Response - FIRE
GM Turn Post #18
Move 1 –G15
Attack – nearest KT
Move 2 –
Cast a Spell – RAYMOND
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 9+1+6-4=12 ranged touch
Confirm Potential Crit –
Damage Roll(s) –20
Crit Damage –
Special Damage –FIRE
Rolls for Saving Throws/Skill checks –
19, 3, 20, 17, 7, 8
Character Name – Turok
ReplyDeletePlayer Action Response - gut stinky fish-man
GM Turn Post #18
Move 1 – NA unless adjacent fish-man dies, then 5ft step
Attack –closest Kuo-Toa
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –5+7=12
Confirm Potential Crit –
Damage Roll(s) –10
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
3, 15, 10, 7, 15, 2
Character Name – N'Kima
ReplyDeletePlayer Action Response - Monkey RAGE
GM Turn Post #18
Move 1 –to closest fish-man if necessary
Attack – stinky fish-man!
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 8+7=15, 7+7=14, 20+7=27
Confirm Potential Crit –16+7=23
Damage Roll(s) –10, 10, 9
Crit Damage – 13
Special Damage – simian
Rolls for Saving Throws/Skill checks –
9, 1, 12, 9, 18
Kirlic
ReplyDelete#18
Move 1 – none
Attack – Same fish as before, whoever already has an arrow sticking out of him.
Use Ability/Item/Skill – Rapid Shot/Precise Shot
Attack Roll (s) – [8]+10-2= 16* [11]+10-2= 19*
Damage Roll(s) – [1]+4= 5 [4]+4= 8
Misc – 7,9,6,14,3,10,10,2,18,3
*(penalty for cover not figured in, I wasn't sure what that was)
thurstan
ReplyDelete5'step. att with rapier.
18+9=27,
5+6=11 damage
Wolfe
atts 13+3=16,
6+1=7 damage.
13+7=20 trip
d20's 13,13,3,13,19,12
Clint moves in to flank one of the fish-men, and goes to work with his magical blade...
ReplyDeleteMove to K13 to get flanking
Attaaaaaaaack!
To-hit: 4 +2 +6 = 12(!!)
Other Rolls:
6,20,11,10,3
Character Name – Dargoth
ReplyDeleteGM Turn Post #18
Move 1 – Oh Stand Still.
Attack – Cleave Attack on J12 / J13
Move 2 –If both fall 5 foot step to next Baddy!
Talk to X – (Baddy) - Die Beotch! Got to get to the Aboleth
Attack Roll (s) – 16,12, + 11 = 27 / 23
Confirm Potential Crit – N/A
Damage Roll(s) – 3,9 + 13 = 16 / 22
Roll(2d10)+0:
,+0
Total:12
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
19,6,11,20,20,3,20,15,+0
Total:142