Tuesday, August 24, 2010

Barrow of the Forgotten King - GM Turn Post 97

Begin combat round 3.

Starting positions for Turn 97 are displayed on the Combat Map.

Conditions:

Dargoth: -1 CON – Max hit points dropped to 56.

All: +1 from Inspire Courage Bard Song

Initiative order for the round:

Initiative 24: Magruug
Initiative 21: Dargoth
Initiative 19: Banjo
Initiative 19: Leera
Initiative 16: Thurstan’s Wolf
Initiative 16: Thurstan
Initiative 14: Varag 1
Initiative 10: Varag 2
Initiative 8: Clint

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Textured Dark Gray is rubble.
Line filled squares are stairs going down.
Small tan rectangles are stacked blocks of rubble. (cleared)
Light Gray rectangles are sarcophagi.
Black oval is a fissure in the floor.
Blue stars are statues.
Yellow is straw-covered floor.
Small Brown rectangle is a backpack.
Green rectangles are bed rolls.
Blue is a waterfall.
Female half elf image is Leera.

11 comments:

  1. ------------responce to GM turn post--------------#97

    Thurstan Howl - Initiative (+1) =16
    move/action - 5'step to H8, and attack w/flanking

    Attack roll.....(+9) -15+9+1=+2=27
    Damage roll ..(d6+6) - 6+6+1=13

    ---------------------------------------------------

    T.H.Wolf - Initiative (+2) =16
    move/action - attack I8 beast w/flanking

    Attack roll....(+2) - 3+2+1=+2=8
    Damage roll..(d6+1) - x+1+1=wiffle
    Special,trip...(+4) - x+4=10

    ---------------------------------------------------
    ..d20 rolls for Thurstan & wolf -
    10,8,17,8
    ---------------------------------------------------

    ReplyDelete
  2. Character Name – Bonjerus "look Ma, Im a quiver!" Valerae
    Player Action Response - My other nephew, RAYMOND
    GM Turn Post #97

    Move 1 –clamber over to O6, negating -4 for cover on Mogwai
    Attack –
    Move 2 –
    Cast a Spell –Scorching Ray
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –18+6+1+1-4=22
    Confirm Potential Crit –

    Damage Roll(s) –12
    Crit Damage –
    Special Damage –FIRE!

    Rolls for Saving Throws/Skill checks –
    17, 6, 12, 8, 4

    ReplyDelete
  3. Follow and Attack Magruug.

    Watching his movements. If he jumps I am going to jump since I am sure there are more Catrops around here somewhere.

    Attack: 20+10+1 = 31
    Confirm: 10+10+1 = 21

    ** If I can add one for Bard Song for damage let me know **

    Damage: 9+5 = 14
    If Confirmed = 1+5 = 6

    Saves / Skill: 19, 4, 18, 6, 8 (Unmodified for Bard Song)

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  4. Is Banjo using his Arcane Bond:Ring to cast another 2nd level spell? Otherwise you are out of 2nd level spells for the day.

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  5. Indeed; Banjo will be using his Arcane Bond: Ring to cast another Scorching Ray. Thanks for keeping score!

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  6. Bard song does add to damage. I will apply it this turn if appropriate. (Which it looks like it is.)

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  7. when is new guy joining?, after this adventure?

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  8. I will work in Brad's character after the current fight. He is leaning toward a bow focused Ranger.

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  9. ...who the hell is Brad (aside from Janet's boyfriend)?

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  10. Clint will take a 5ft step to gain flanking, if he is able to do so... Otherwise, just hack-a-way at Magurgag

    Attack roll: 19 +6 +1 = 26
    possible crit with longsword!
    Crit roll: 13 +6 +1 = 20

    Damage: 7 +3 +1 = 11
    If Crit add: 2 +3 +1 = 6
    If Flanked add: 3 + 2 = 5
    Crit Flank?: 5 + 2 = 7

    Save Rolls:
    7,13,1,18,9

    ReplyDelete
  11. Brad is a new guy that Matt introduced us to. His wife works with Matt's soon to be wife. He is an old scholl gamer and a pretty nice guy. He was a pinch player for my Saturday game last week so most of us met him in person.

    ReplyDelete