Start round 5 of combat.
There is a Bless spell in effect. There is a Spiritual Weapon currently targeting Torvald.
Starting positions for Turn 68 are displayed on the Combat Map.
Initiative Order for the round:
21: Render (Unconscious)
17: Clint
17: Henpeck
11: Thurstan’s Wolf
11: Thurstan
9: Simone
8: Hobgoblin
8: Spiritual Weapon
8: Banjo
2: Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.
Render does nothing, of course.
ReplyDeleteSimone attacks nearest Goblin.
Simone – Christian - GM Turn Post #68
Move 1 – nearest goblin
Attack – nearest goblin
Attack Roll: Simone Bite: 2+3=5
Attack Roll: Simone Claw: 20+3=23
Confirm Potential Crit 17+6=23
Attack Roll: Simone Claw: 18+3=21
Damage Roll: Bite – 2+1=3
Damage Roll: Claw – 2+1=3
Crit Damage Claw – 6
Damage Roll: Claw – 2+1=3
Rolls for Saving Throws/Skill checks –
17 3 14 3 10
20 18 3 1 2
Character Name – Banjo
ReplyDeletePlayer Action Response - Pew! Pew!
GM Turn Post #68
Move 1 –NA
Attack – mop up targets with longbow (only if hobbo is dead)
Move 2 –
Cast a Spell – magic missile, unless hobbo is dead
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –17+7=24
Confirm Potential Crit –
Damage Roll(s) – 8+1=9
Crit Damage –
Special Damage – Magic Missile damage: 6+2=8
Rolls for Saving Throws/Skill checks –
19, 5, 3, 13, 11
Character Name – Torvald
ReplyDeletePlayer Action Response - SMITE!
GM Turn Post #68
Move 1 –NA unless hobbo dies
Attack – hobbo
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –Smite Evil still in effect
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –8-2+3+8=17
Confirm Potential Crit –
Damage Roll(s) –8+2+5+3=18
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
14, 9, 7, 8, 15
Character Name – Dargoth (Formally know as Henpeck)
ReplyDeletePlayer Action Response - GM Turn Post #
Move 1 (20 ft/*3) – Move to Hobgolin (No Move)
Attack – Hobgoblin
Move 2 –
Cast a Spell – Not a Caster
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll (+6) –
Attack Roll (s) (Melee +8 / Range +5)Adjusted – [14] [12] [28]
Confirm Potential Crit –
Damage Roll(s) (1d10 +5 - 1 Handed) adjusted – [6] [15]
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks (fort +5, Reflex +3, Will +3) Not adjusted – [20] [18] [14] [1] [18]
Clint sizes up the Hobbo and takes another swing at him....
ReplyDeleteAttack - Hobgoblin
Attack roll: 11 +4 = 15
Damage: 3 +3 = 6
Move - 5ft step as needed to stay in swinging range!
Skill/Save rolls: [8] [4] [12] [8] [5]
responce to GM turn post #68
ReplyDeleteThurstan Howl - Initiative (+1) =11
move - 5' step to d6
action - Channel for [4] [4] =8 hp (exclude baddies)
Attack roll....(+6) - na
Damage roll..(d8+5) - na
Extra d20 rolls for Thurstan & wolf -
[20] [18] [14] [2] [18] [14] [20] [4] [17]
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T.H.Wolf - Initiative (+2) =11
attack - nearest baddie
move - 5' step to attack
Attack roll....(+2) -13+3=16
Damage roll...d6+1) - 4+1=5
Special,trip...(+4) - 11+4=15
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