Wednesday, January 6, 2010

Barrow of the Forgotten King - GM Turn Post 67

Start round 4 of combat.

There is a Bless spell in effect. There is a Spiritual Weapon currently not targeted.

Starting positions for Turn 67 are displayed on the Combat Map.

Initiative Order for the round:

21: Render (Unconscious)
17: Clint
17: Henpeck
11: Thurstan’s Wolf
11: Thurstan
9: Simone
8: Skeleton 4
8: Banjo
8: Hobgoblin
8: Spiritual Weapon
2: Torvald

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.

6 comments:

  1. responce to GM turn post #67
    Thurstan Howl - Initiative (+1) =11
    move - 5' step to d5
    action - Channel for [5] [5] =10 hp (exclude baddies)
    Attack roll....(+6) - na
    Damage roll..(d8+5) - na
    Extra d20 rolls for Thurstan & wolf -
    [8] [7] [2] [10] [7] [3] [8] [12] [6]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =11
    attack - skeleton (tripped last round)
    move - 5' step to e7 pre-attack, for tiger to ---
    ---go to h7
    ---for flanking
    Attack roll....(+2) -11+3=14
    Damage roll...d6+1) - 5+1=6
    Special,trip...(+4) - 9+4=13

    ReplyDelete
  2. ..and the wolf 5' steps into attack range, or farther if need be..

    ReplyDelete
  3. Player Action Response - Turn Post Template

    Render – Christian - GM Turn Post #

    Move 1 – move to skeleton on Simone
    Attack – skeleton on Simone

    Use Ability/Item/Skill – Still raging

    Initiative Roll – 17+4=21
    Render & Simone -
    Attack Roll: Render 20+6=26
    Confirm Potential Crit 18+6=24

    Damage Roll – 12+10=22
    Crit Damage – 66

    Rolls for Saving Throws/Skill checks –
    9 11 3 17 10
    1 17 6 6 15

    Simone – Christian - GM Turn Post #

    Move 1 –
    Attack – Attack nearby skeleton, if still alive, otherwise stay by Render's side, guarding


    Attack Roll: Simone Bite: 20+3=23
    Confirm Potential Crit 7+6=13
    Attack Roll: Simone Claw: 7+3=10
    Attack Roll: Simone Claw: 8+3=11

    Damage Roll: Bite – 1+1=2
    Crit Damage Bite – 4
    Damage Roll: Claw – 4+1=5
    Crit Damage Claw – 10
    Damage Roll: Claw – 2+1=3
    Crit Damage Claw – 6
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    8 9 12 8 20
    13 18 17 10 3

    ReplyDelete
  4. Character Name – Banjo
    Player Action Response - get crafty
    GM Turn Post #67

    Move 1 – wait til AFTER the hobbo goes, then pop around the corner to E5
    Attack – Hobbo
    Move 2 –
    Cast a Spell –magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –7+2=2
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    8, 19, 1, 6, 20

    ReplyDelete
  5. Character Name – Torvald
    Player Action Response - SMITE!
    GM Turn Post #67

    Move 1 – NA unless hobbo is dead. Then charge skeleton and do NOT Smite Evil.
    Attack – hobgoblin
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –SMITE EVIL, Power Attack
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) - 14-2+3+8=23
    Confirm Potential Crit –

    Damage Roll(s) –3+2+5+3=13
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    4, 9, 15, 1, 1, 18

    ReplyDelete
  6. Clint, sensing an opening with the Minotaur down, draws his longsword and leaps into the room...

    Move to: G8
    Attack Hobbo (now with more flanking!)

    Attack roll: 1 !!!!

    Skill/Save Rolls:

    [20] [15] [3] [20] [16]

    ReplyDelete