Start round 3 of combat.
There is a Bless spell in effect. There is a Spiritual Weapon targeted on Banjo.
Starting positions for Turn 66 are displayed on the Combat Map.
Initiative Order for the round:
21: Render
19: Minotaur Skeleton
17: Clint
17: Henpeck
12: Skeleton 2
11: Thurstan’s Wolf
11: Thurstan
9: Simone
8: Skeleton 4
8: Banjo
8: Hobgoblin
8: Spiritual Weapon
2: Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.
Character Name – Torvald
ReplyDeletePlayer Action Response - Smite!
GM Turn Post #66
Move 1 –NA, unless big skeleton drops, then charge hobbo.
Attack –Power Attack!
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –5-2+8=11
Confirm Potential Crit –
Damage Roll(s) –6+2+5=13
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
3, 14, 5, 10, 19, 20
Character Name – Banjo
ReplyDeletePlayer Action Response - Yeep!
GM Turn Post #66
Move 1 – Move to F4 (out of sight of the hobbo)
Attack –
Move 2 –
Cast a Spell –Magic Missile at Skelotaur
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –5+2=7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
12, 19, 12, 17, 13, 1
responce to GM turn post #66
ReplyDeleteThurstan Howl - Initiative (+1) =11
move - na
action - Channel for 9 hp (exclude baddies)
Attack roll....(+6) - na
Damage roll..(d8+5) - na
Extra d20 rolls for Thurstan & wolf -
14,7,2,8,20,3,17,19,5
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T.H.Wolf - Initiative (+2) =11
attack - skeleton (tripped last round)
move - 5' step to e7 pre-attack, for tiger to ---
---go to h7
---for flanking
Attack roll....(+2) - 2+2=4
Damage roll...d6+1) -
Special,trip...(+4) -
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Clint once more attempts to shoot the vile Hobgoblin, since there is no room to move into direct combat right now...
ReplyDeleteAttack Roll: [16] +7 = 23
Damage(?): [5] +1 = 6
Saving Throw Skill Rolls:
[14] [12] [8] [16] [12]
there's plenty of room to get into combat. you can move through friendly squares with imunity. my wolf will delay if nessessary.
ReplyDeleteCharacter Name – Rendar
ReplyDeleteGM Turn Post #66
Move 1 – Standing Still
Attack – Minotaur Skeleton
Move 2 – 5 foot Step if Necessary
Cast a Spell – N/A
Use Ability/Item/Skill – Bastard Sword Flat side of Weapon (Since they are skellies)
Search – N/A
Talk to X – N/A
Initiative Roll – N/A this round
Attack Roll (s) – [20]
Confirm Potential Crit – [19]
Damage Roll(s) – [12] [11]
Crit Damage – * 2
Special Damage –
Rolls for Saving Throws/Skill checks – [6] [5] [20] [8] [4]