Tuesday, January 5, 2010

Barrow of the Forgotten King - GM Turn Post 66

Start round 3 of combat.

There is a Bless spell in effect. There is a Spiritual Weapon targeted on Banjo.

Starting positions for Turn 66 are displayed on the Combat Map.

Initiative Order for the round:

21: Render
19: Minotaur Skeleton
17: Clint
17: Henpeck
12: Skeleton 2
11: Thurstan’s Wolf
11: Thurstan
9: Simone
8: Skeleton 4
8: Banjo
8: Hobgoblin
8: Spiritual Weapon
2: Torvald

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.

6 comments:

  1. Character Name – Torvald
    Player Action Response - Smite!
    GM Turn Post #66

    Move 1 –NA, unless big skeleton drops, then charge hobbo.
    Attack –Power Attack!
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –5-2+8=11
    Confirm Potential Crit –

    Damage Roll(s) –6+2+5=13
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    3, 14, 5, 10, 19, 20

    ReplyDelete
  2. Character Name – Banjo
    Player Action Response - Yeep!
    GM Turn Post #66

    Move 1 – Move to F4 (out of sight of the hobbo)
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile at Skelotaur
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –5+2=7
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    12, 19, 12, 17, 13, 1

    ReplyDelete
  3. responce to GM turn post #66
    Thurstan Howl - Initiative (+1) =11
    move - na
    action - Channel for 9 hp (exclude baddies)
    Attack roll....(+6) - na
    Damage roll..(d8+5) - na
    Extra d20 rolls for Thurstan & wolf -
    14,7,2,8,20,3,17,19,5
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =11
    attack - skeleton (tripped last round)
    move - 5' step to e7 pre-attack, for tiger to ---
    ---go to h7
    ---for flanking
    Attack roll....(+2) - 2+2=4
    Damage roll...d6+1) -
    Special,trip...(+4) -
    ------------------------------------------------

    ReplyDelete
  4. Clint once more attempts to shoot the vile Hobgoblin, since there is no room to move into direct combat right now...

    Attack Roll: [16] +7 = 23
    Damage(?): [5] +1 = 6

    Saving Throw Skill Rolls:
    [14] [12] [8] [16] [12]

    ReplyDelete
  5. there's plenty of room to get into combat. you can move through friendly squares with imunity. my wolf will delay if nessessary.

    ReplyDelete
  6. Character Name – Rendar
    GM Turn Post #66

    Move 1 – Standing Still
    Attack – Minotaur Skeleton
    Move 2 – 5 foot Step if Necessary
    Cast a Spell – N/A
    Use Ability/Item/Skill – Bastard Sword Flat side of Weapon (Since they are skellies)
    Search – N/A
    Talk to X – N/A

    Initiative Roll – N/A this round

    Attack Roll (s) – [20]
    Confirm Potential Crit – [19]

    Damage Roll(s) – [12] [11]
    Crit Damage – * 2
    Special Damage –

    Rolls for Saving Throws/Skill checks – [6] [5] [20] [8] [4]

    ReplyDelete