Monday, May 4, 2009

Barrow of the Forgotten King - GM Turn Post 18

What do you do next?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangles are doors.
The images are tiled representations that match the ones from the door.

7 comments:

  1. Banjo moves next to Clint at the central eye.
    "Pfft. I left home so I wouldnt have to deal with this kind of crap. According to the legend on the beholder door, nothing good happens no matter what we do! Let's search the other floor tiles."

    How high is the ceiling? Is there a beholder up there?

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  2. Blunderbuss closes his eyes and follows the scent of pine until he bumps into an elf.

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  3. No beholder on the ceiling. Per the original description of the room, the ceiling of each chamber is vaulted reaching an apex of 20 feet in the center.

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  4. I think that Clint smells more like cactus than pine.

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  5. Thurstan Howl - responce to GM turn post #18
    action - move & look around
    Move 1 - to h9,g9,f9
    Initiative roll(+1) – na
    Attack roll (+6) - na
    Damage roll (d8+5) - na
    Rolls for Saving Throws/Skill checks -
    [20] [18] [14] [2] [18]
    -------------------------------------------------
    T.H.Wolf - responce to GM turn post #18
    action - move & look around
    Move 1 - to h9,g9,f9,f6
    Initiative roll(+2) - na
    Attack roll (+3) - na
    Damage roll (d6+1) - na
    Special,trip (+4) - na
    Rolls for saving throws/skill checks-
    [1] [20] [15] [3] [19]
    -------------------------------------------------
    Jean(aka bruce) - responce to GM turn post #18
    action - move & look around
    Move 1 - to j9,j8
    Attack –
    Initiative Roll (+3)- na
    1st Attack Roll (+4)- na
    1st Damage Roll(d6+2)- na
    2nd attack roll (+4)- na
    2nd damage roll(d6+2)- na
    Rolls for Saving Throws/Skill checks –
    [11] [9] [5] [13] [9]

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  6. Torvald – Player Action Response - GM Turn Post #18

    Move 1 – Move into room H6
    Attack –
    Move 2 – Watch for attack
    Cast a Spell –
    Use Ability/Item/Skill – Detect Evil
    Search – Looking around
    Talk to X –

    Initiative Roll –18

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 1
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 5

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  7. Clint listens to the girls behind him without response, as he considers what to do about this strange room... After a moment of consideration, he heads to a floor tile (space C9) and attempts to examine it closely. Looking especially to see if it shows signs of being a trigger mechanism, or trapped, or some combination of the two. Should his inspection not result in A) His death, B) Start of pitched battle, or C) the triggering of a harmful trap... he will start to check the other tiles in that section as well...

    Character Name – Player Action Response - GM Turn Post #

    Move 1 – C9
    Attack –
    Move 2 – To other tiles, as applicable
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –Floor tiles with symbols, as described

    Rolls for Saving Throws/Skill checks – [16] [14] [9] [17] [14] [10] [15] [19] [13] [13]

    ReplyDelete