Friday, May 1, 2009

Barrow of the Forgotten King - GM Turn Post 17

Magical white light suddenly illuminates a wide room that's divided into four distinct areas. Each area is roughly octagonal and roughly the same size. The ceiling in each of these areas is valuted and about 20 feet high at the apex. A stylized symobol of an eye adorns the center of the tiled floor in the center section of the room.

Upon further examination of the room from the doorway additional tiled images are visible upon the floor, apparently matching the images from the door.

What do you do next?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangles are doors.
The images are tiled representations that match the ones from the door.

8 comments:

  1. Character Name – Banjo
    Player Action Response -
    GM Turn Post #17

    Move 1 – Follow meatsheilds into the room, keeping Detect Magic up
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 9, 2, 12, 16, 2, 1, 5, 8, 16

    ReplyDelete
  2. Character Name – Blunderbuss
    Player Action Response - come down off combat high
    GM Turn Post #17

    Move 1 – Lurk over Clint's shoulder. Try not to sneeze at elfy-woodland smell.
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –13
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –10, 5, 9, 11, 16, 16, 17, 9, 2, 14

    ReplyDelete
  3. Torvald – Player Action Response - GM Turn Post #

    Move 1 – Resent Meatshield comment but move cautiously into room.
    Attack –
    Move 2 – Dectect Evil
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    ReplyDelete
  4. I need to know what your characters are doing, where you are moving and dice rolls for skill checks and saving throws. Please include the squares you are moving through and the dice rolls with your actions.

    ReplyDelete
  5. Thurstan Howl - responce to GM turn post #17
    action - move & search
    Move 1 - to h14, to h9
    Initiative roll(+1) – na
    Attack roll (+6) - na
    Damage roll (d8+5) - na
    Rolls for Saving Throws/Skill checks -
    [10] [8] [3] [11] [8]
    -------------------------------------------------
    T.H.Wolf - responce to GM turn post #17
    action - move & search
    Move 1 - to h9,to g9
    Initiative roll(+2) - na
    Attack roll (+3) - na
    Damage roll (d6+1) - na
    Special,trip (+4) - na
    Rolls for saving throws/skill checks-
    [13] [12] [7] [15] [11]
    -------------------------------------------------
    Jean(aka bruce) - responce to GM turn post #17
    action - move & search
    Move 1 - to h9,to i9
    Attack –
    Initiative Roll (+3)- na
    1st Attack Roll (+4)- na
    1st Damage Roll(d6+2)- na
    2nd attack roll (+4)- na
    2nd damage roll(d6+2)- na
    Rolls for Saving Throws/Skill checks –
    [20] [18] [13] [1] [18]

    ReplyDelete
  6. Clint Viciously arm-bars the rest of the party trying to barge into the room, and begins to carefully search for traps inside the doorway...

    Finding nothing, he moves towards the eye in the center, and begins to inspect it closely for traps, items of value, or general oddness. If he finds something sinister, he communicates this to the party. If he finds nothing, he advises them its probably safe, don't sue me if you die, and dont step on anything funny looking.

    Search/Detect H9, if clear ->
    Move to H8, inspect H7
    If clear -> wave party into room.

    Skill/Save rolls: [18] [6] [2] [19] [4] [8] [1] [1] [4] [3] [18]

    ReplyDelete
  7. I will post the results and the new turn tonight.

    ReplyDelete