Begin round 1 of combat. Starting positions for Turn 130 are
displayed on the Combat Map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template.-------------------------------------------------------------------------------
Conditions
Banjo – Ash
Doom Antidote (6 days)Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66,
Dargoth 84/84,
Kirlic 81/81
-------------------------------------------------------------------------------Kirlic 81/81
Map Key:
Gray is the
floor of the room.White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth
Any knowledge rolls to ID these?
ReplyDeleteKnowledge: Nature is what you need. Thurstan and Kirlic both have the skill. They would have to see one before they would get a check. All of the monsters and Clint are currently out of view unless you are inside the room.
DeleteThe creature in front of Clint is another matter. That will require a Knowledge: Religion check. Thustand and Clint both have the skill.
DeleteCharacter Name – Banjo
ReplyDeletePlayer Action Response - Buffenhiemer Funds
GM Turn Post #130
Move 1 – (sorry Clint)
Attack –
Move 2 –
Cast a Spell – HASTE
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 22
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
17 7 13 10 4
...and I know I'll be leaving Clint out of the haste. Sorry Clint.
DeleteCharacter Name – Dargoth -
ReplyDeleteGM Turn Post #130
(Been so long I am forgetting if I get 2 attacks or 3 if I get haste or not).
Rolls below if I get them.
Initiative Roll 2,+8 = 10
Move 1 – Thinking about moving to G5/6 ish to provide Clint a way out.
Attack – Anything bad that moves into sight.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Knowledge Roll if I can do that also.
Search –
Talk to X –
Power Attack Roll (s) – 13,+12 = 25
Confirm Potential Crit –
Power Attack Roll (s) – +7 =
Confirm Potential Crit –
Damage Roll(s) – 6,+13
Roll(3d10)+0:
9,1,+0
Total:16
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
19,14,20,11,3,10,4,10,+0
Total:106
Dargoth normally gets 2 attacks if he does not move more than 5 feet. With a Haste that will increase to 3 attacks. If he move more than 5 feet with or without Haste, he will only get 1 attack.
DeleteSo basically if I move into the room I am only getting one attach anyway. Since I am going last lets see how this plays out.
Delete------------responce to GM turn post-----------#130
ReplyDeleteThurstan Howl ~ Initiative (+1) 2+1=3 wait for haste
Move ~ e7
Action ~ attack creature in e8
Att w/+1rapier(+10) ~ 18+10=28
Dam w/+1rapier(d6+6) ~ 3+6=9
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T.H.Wolfe ~ Initiative (+2) 20+2=22 wait for haste
Move ~ to d8, via e6,c6
Action ~ attack creature in e8
Attack roll(+6) ~ 20+3=23+flank
confirm 3+3=6
Damage (d6+4) ~ 1+4=5
Special,trip(+9) ~ 14+7=21
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d20 rolls ~ 9 11 2
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d6 rolls ~ 4 6 5 2 3 3
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Looking for posts from Brad and Matt H.
ReplyDeleteStill looking for posts from Brad and Matt H.
ReplyDeleteLooking for posts from Brad and Matt H.
ReplyDeleteClint is going to have to take a stab at the horror in front of him, then beat a slight retreat...
ReplyDeleteInit: 12 +5 = 17
PREFER TO: Attack Beast at E8
Attack Merth: 19 +5 = 24
Crit Confirm: 14 +5 = 19
Dmg: 6 +3 = 9
Crit: 2 +3 = 5
Sneak: 3,6,4 = 13 (if I get it)
Attack Ripper: 4 +5 = 9
Prolly not a hit...
5ft step to G7
Other Rolls:
11,7,17,11,2
Does someone want to play Brad's character until we hear back from him?
ReplyDeleteI will take care of it.
ReplyDeleteDelay to find a good spot to take a shot with the bow. 5 foot step to get to combat, So that I can have a full round of shots if anything comes into view.
Initiative: 9,+6 = 15
Roll(10d20)+0:
12,14,10,18,9,8,5,5,19,+0
Total:109
if Clint moves away, Thurstan will move to his vacated space for the flank position.
ReplyDelete