Thursday, August 22, 2013

The Sinister Spire - GM Turn Post 129

This wide chamber contains several statues of drow warriors in battle poses. Directly across the room, a wide alcove hold two thick iron rods that have a bolt of emerald electricity dancing between them. Due to the statues, it is hard to see the rest of the space clearly, but it seems like a couple of walls are lined with stone counters on which are scattered various objects, parchment, and other oddments. A slightly open curtain covers what must be an alcove in the southeastern corner.

What do you do next?

Starting positions for Turn 129 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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         Conditions

       Banjo – Ash Doom Antidote (6 days)
       Kirlic - Ash Doom Antidote (6 days)
       Mr. Wolfe - Ash Doom Antidote (6 days)
       Thurstan - Ash Doom Antidote (6 days)     
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         Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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         Map Key:

         Gray is the floor of the room.
         White rectangles are doors.
         Red pie shape is remains of the spiral stairs.
         Black circle is foul-smelling shaft.
         Stacks of crates represent the contents of the room to the east.
         Brown rectangles are stone counters.
         E3-F3 are filled with a pile of pillows.
         Blue pie wedge and black star are a gargoyle sink.
         Black wavy shapes are curtains.
         Black circles with green wavy shape are rods and electricity.
         Black stars are statues.
                     D4, F4, D7, F7: drow warriors in battle poses
                     I13: female drow with hands out and palms upward
                     K13: angelic being preparing to take flight
                     I11: male duergar with hammer raised
                     K11: two drow children point upward with expressions of awe
                     I9: male drow crouches low like a hound
                     K9: female drow balanced on one foot
                     I7: male human with snakes for arms
                     K7: armored humanoid that has a viper’s head
                     I5: female creature that has a snake tail instead of human legs
                     K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

5 comments:

  1. Push Clint in and close the door. "EAT HIM FIRST! HE'S AFRAID OF SPIDERS!"

    Just kidding. Detect Magic and wait for the meatsheilds to move.

    15, 19, 13, 14, 19

    ReplyDelete
  2. What is at D&E 2?

    If I must the "Meat Shield" will walk in and take a better look.

    Roll(5d20)+0:
    19,4,10,3,9,+0
    Total:45

    ReplyDelete
    Replies
    1. That is a pile of pillows. You will not be able to clearly see until you enter the room.

      Delete
  3. Follow Clint in, after he checks for traps. With detect magic up.

    ReplyDelete
  4. Clint is going to attempt to stealth his way into the room, and behind the statue at F7 - he wants to be in F8. Scan the room for trouble, and if nothing is found, wave the party in behind him before touching the curtain.

    Rolls: 14,12,13,16,6,18,13,7,19,20,+0

    ReplyDelete