Monday, April 29, 2013

The Sinister Spire - GM Turn Post 116

What do you do next?

Physically, Dargoth is a mess and needs attention that the party cannot currently provide.
Resting in the Necromancer’s Spike is possible. If that is the plan, I need a definitive location and a watch order before we proceed.

Returning to Pedestal is also an option. If that is the plan, please advise where you plan to go and what you would like to do. i.e. Return to the Dripstone Inn and speak with Es Sarch or go the Bazaar and sell treasure and purchase Restorations. You only know of one way in or out of the Spire. The ring that you received from Es Sarch provides protection from the death field for a set amount of time per day. You have used a portion of that time for today upon entering the Spike and with exploring the entry room.
Resting and then returning to town is also an option. If that is the plan, I need all of the data for the options listed above.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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 Conditions
   Banjo – Ash Doom Antidote (1 week)
   Clint – Temporary negative level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. -5 current and total HP.)
    Dargoth - 4 STR damage (- 2 to STR-based skills and abilities)   
    Dargoth – 13 CON drain (-7 to CON-based skills and abilities. -53  current and total HP.)
    Dargoth – Deafened: –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. (44 minutes)
    Kirlic - Ash Doom Antidote (1 week)
    Mr. Wolfe - Ash Doom Antidote (1 week)
    Thurstan - Ash Doom Antidote (1 week)
    Thurstan – 2 Temporary negative level (–2 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. -10 current and total HP.)


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  Party Health:

 Thurstan 54/72 (62), Mr. Wolfe 37/43, Banjo 60/60, Clint 44/66 (61), Dargoth 28/84 (31),
 Kirlic 76/81
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 Map Key:

    Gray is the floor of the entry room.
    Gray with red dots is floor covered in burning coals - (1d3 Fire damage if ending round in square. +2 to DC for Acrobatics checks per square traveled.)
    Black is the floor of the altar room.
    Dark gray is the raised dais.
    White rectangle is a doors.
    Small white rectangles are double doors.
    Brown circle is the low, dry font.
    Black wavy shape is the black curtain.
    Purple circles are oversized braziers.
    Purple rectangle is the blood crusted altar.
    Black stars are the statues.

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