Physically, Dargoth is a mess and needs attention that the
party cannot currently provide.
Resting in the Necromancer’s Spike is possible. If that is
the plan, I need a definitive location and a watch order before we proceed.
Returning to Pedestal is also an option. If that is the
plan, please advise where you plan to go and what you would like to do. i.e.
Return to the Dripstone Inn and speak with Es Sarch or go the Bazaar and sell
treasure and purchase Restorations. You only know of one way in or out of the
Spire. The ring that you received from Es Sarch provides protection from the
death field for a set amount of time per day. You have used a portion of that
time for today upon entering the Spike and with exploring the entry room.
Resting and then returning to town is also an option. If
that is the plan, I need all of the data for the options listed above.
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions
Banjo – Ash Doom
Antidote (1 week)Clint – Temporary negative level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. -5 current and total HP.)
Dargoth - 4 STR damage (- 2 to STR-based skills and abilities)
Dargoth – 13 CON drain (-7 to CON-based skills and abilities. -53 current and total HP.)
Dargoth – Deafened: –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. (44 minutes)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
Thurstan – 2 Temporary negative level (–2 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. -10 current and total HP.)
-------------------------------------------------------------------------------
Party Health: Kirlic 76/81
Map Key:
Gray is the floor
of the entry room.
Gray with red dots is floor covered in burning coals - (1d3 Fire damage if ending round in square. +2 to DC for Acrobatics checks per square traveled.)
Black is the floor of the altar room.
Dark gray is the raised dais.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.
Purple circles are oversized braziers.
Purple rectangle is the blood crusted altar.
Black stars are the statues.
Gray with red dots is floor covered in burning coals - (1d3 Fire damage if ending round in square. +2 to DC for Acrobatics checks per square traveled.)
Black is the floor of the altar room.
Dark gray is the raised dais.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.
Purple circles are oversized braziers.
Purple rectangle is the blood crusted altar.
Black stars are the statues.
I vote we go back to town, rest, restore, shop and come back.
ReplyDeleteI concur. Or I re-roll and we continue. lol
ReplyDeleteI third that motion.
ReplyDelete