Begin round 3 of combat. Starting positions for Turn 90 are displayed on the Combat Map.
The initiative order is:
Initiative 24 – Dargoth
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 11 – Clint
Initiative 11 – Blinding Blot
nitiative 10 – Mr. Wolfe
Initiative 7 – Shadow
Initiative 7 – Wearying Worm
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Dargoth - 5 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81
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Map Key:
Gray is the room floor.Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.
Character Name – Banjo
ReplyDeletePlayer Action Response - Pew?
GM Turn Post #90
Move 1 –NA
Attack – Wearying Worm
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill – Cast on Defensive: 16. Fizzle
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
19, 4, 1, 16, 20, 7
Thurstan says to Dargoth, "Hang on (delay) I might
ReplyDeletebe able to restore a portion of your strength."
Thurstan casts 'Restoration, lesser'
on the defensive, 18+8=26
on Dargoth for, 4 points of strength
Character Name – Dargoth
ReplyDeleteGM Turn Post #90
Delay waiting for restoration....
Move 1 – No movement required.
Power Attack [One handed to keep shield up] – Attack Shadow in D2.
Attack Roll #1(s) – 20,
Confirm Potential Crit –20,
Attack Roll #2(s) – 3, [Oh what a miss]
Damage Roll(s) –7,+13=20
Crit Damage –7,+13=20
Roll(2d10)+0:
+0
Total:14
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
14,8,6,16,18,10,9,+0
Total:124
Looking for posts for Matt H and Brad.
ReplyDeleteKirlic – GM Turn Post #90
ReplyDeleteMove 1 – Whatever I have the best shot at, favoring the monster by Clint if all things are equal. Silvered arrow.
Attack Roll (s) – [13] +11 +1 = 24
Damage Roll(s) – [5] +4 -1 = 8
Special Damage – Silver
Rolls for Saving Throws/Skill checks – 11,8,14,15,9,12,18,10,16,17
Clint continues to press the attack ...
ReplyDeleteAttack roll Main:19~! +5 = 24
confirm crit: 14 +5 = 19
Damage: 8 +3 = 11
Crit: 7 +3 = 10
Attack roll Offhand: 12 +5 = 17
Damage: 1 +2 = 3
Other Rollz:
14,9,1,7,16