Friday, June 15, 2012

The Sinister Spire - GM Turn Post 89

Begin round 2 of combat. Starting positions for Turn 89 are displayed on the Combat Map.

The initiative order is:

Initiative 24 – Dargoth
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 11 – Clint
Initiative 11 – Blinding Blot
Initiative 10 – Mr. Wolfe
Initiative 7 - Shadow
Initiative 7 – Wearying Worm

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

7 comments:

  1. Character Name – Bonjerus "PEWPEW" Valerae
    Player Action Response - Pew! Pew! Pew!
    GM Turn Post #89

    Move 1 –
    Attack – Wearying Worm
    Move 2 –
    Cast a Spell – Magic Missile
    Use Ability/Item/Skill – Cast on the defensive: 29
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 10
    Crit Damage –
    Special Damage – force effect

    Rolls for Saving Throws/Skill checks –

    3, 7, 7, 2, 20

    ReplyDelete
  2. Kirlic
    Sticking with Silver
    GM Turn Post #89

    Move 1 – None, unless a move will clear my shot.
    Attack – Whichever beasts I have the best shot at.
    Move 2 – F7/F8 if possible, and clear.
    Use Ability/Item/Skill – Focused Shot

    Attack Roll (s) – [1] + nevermind

    Misc: 3,3,1,16,17,15,14,13,7,9,18

    ReplyDelete
  3. thurstan – Player Action Response - GM Turn Post #89

    Move 1 –
    Attack –worm
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –20+10=30
    Confirm Potential Crit –18+10=28

    Damage Roll(s) –5+6=11
    Crit Damage –1+6=7
    Special Damage – +1 rapier-P

    Rolls for Saving Throws/Skill checks -16 10 4 6 4

    mr wolfe – Player Action Response - GM Turn Post #89

    Move 1 –
    Attack –worm
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –12+5=17
    Confirm Potential Crit –

    Damage Roll(s) –6+4=10
    Crit Damage –
    Special Damage –trip? probably not possible...

    Rolls for Saving Throws/Skill checks –4 10 13 19 10

    ReplyDelete
  4. Clint presses the attack on the foe in front of him....

    Attack Main: 16 +5 = 21
    Damage:6 +3 = 9

    Offhand Attack: 15 +5 = 20
    Damage:2 +2 = 4

    Others:
    12,1,1,19,6,4

    ReplyDelete
  5. 5 foot step to E5

    Power Attack w/ Bastard Sword +1:
    16,+12=28
    15,+7=22

    Damage:
    3,+13 = 16
    6+13 = 19

    Roll(2d10)+0:
    ,+0
    Total:9

    Additional Rolls(10d20)+0:
    18,12,8,7,12,6,17,20,+0
    Total:131

    If first move doesn't work walk to F7 and do one attack same target. Got to save the priest.

    ReplyDelete