Friday, June 29, 2012

The Sinister Spire - GM Turn Post 90

Begin round 3 of combat. Starting positions for Turn 90 are displayed on the Combat Map.

The initiative order is:

Initiative 24 – Dargoth
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 11 – Clint
Initiative 11 – Blinding Blot
nitiative 10 – Mr. Wolfe
Initiative 7 – Shadow
Initiative 7 – Wearying Worm

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Dargoth - 5 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

The Sinister Spire - Turn Results 89


Dargoth stepped forward and power attacked the Wearying Worm. Because he had to navigate through the pews he was only able to make a single attack. The fighter hit with his magic bastard sword and dealt 16 damage. Banjo cast Magic Missile on the defensive and targeted the Wearying Worm. The spell was successfully cast and hit the target but had no effect because the sorcerer failed to penetrate the creature’s spell resistance.

Kirlic fired two arrows at the Wearing Worm but the ranger missed with both attacks. Thurstan attacked the Wearying Worm with his magic rapier. The weapon hit with what should have been devastating effect but dealt only 11 damage.

Clint remained focused on the Blinding Blot. The rogue attacked and hit with both of his weapons dealing 9 damage and 4 damage respectively. The creature lashed out at Clint but missed with its slam attack. Mr. Wolfe whimpered next to Thurstan and refused to attack the Wearing Worm.

The shadow glided forward and attacked Dargoth with its negative energy touch. The undead’s touch caused the fighter 5 STR damage. The Wearying Worm jabbed at Dargoth but missed with its slam attack.

Friday, June 15, 2012

The Sinister Spire - GM Turn Post 89

Begin round 2 of combat. Starting positions for Turn 89 are displayed on the Combat Map.

The initiative order is:

Initiative 24 – Dargoth
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 11 – Clint
Initiative 11 – Blinding Blot
Initiative 10 – Mr. Wolfe
Initiative 7 - Shadow
Initiative 7 – Wearying Worm

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

The Sinister Spire - Turn Results 88

Dargoth moved forward and engaged the Ghoul Ooze. He power attacked with his bastard sword. The blow landed dealing 22 damage. Clint held his ground waiting to see what the creatures would do.

Banjo climbed the stairs and entered the room. The sorcerer cast Magic Missile at the Ghoul Ooze. The spell succeeded past the monster’s spell resistance dealing 9 damage. Kirlic also finished climbing into the room. The ranger notched a silver arrow and let fly at the Blinding Blot. The arrow struck home dealing 7 damage.

Thurstan stepped forward and cast Dispel Magic upon the Wearying Worm. The living spell did not disappear but Thurstan’s spell seemed to affect the monster in some way.

The Blinding Blot moved toward Clint and attempted to engulf the rogue. The elf was nimble jumped backward. The rogue then attacked the creature with Merthύvial and Organripper. The king’s sword missed but the smaller blade struck true dealing 6 damage. Mr. Wolfe entered the room and maneuvered to the left to stand by Thurstan. The animal did not seem eager to engage any of the strange monsters.

An insubstantial, humanoid-shaped shadow emerged from the dais a started to flit toward the battle. The Wearying Worm moved forward over the pews and attacked Thurstan. The creature lashed out with its head but missed the cleric with its slam attack. The Ghoul Ooze attempted to engulf Dargoth but the fighter managed to land another blow with his bastard sword dealing 21 damage. This destroyed the monster.