Thursday, February 3, 2011

The Sinister Spire – Turn Results 9

Thurstan channels positive energy healing the party.

Banjo cast an Identify spell and examined the magic items. He determined the potion to be a Potion of Cure Moderate Wounds. The spider was a Jasper Spider Figurine. Upon saying the command word “lurux”, the figurine becomes a large monstrous spider. It does not attack but may be riden my a medium or small character. The spider will remain for up to 12 hours, until killed or until the command word is spoken again. The figurine may not be activated for another 24 hours after any of those events occur.

The party set a watch and rested. The time passed uneventfully. Spells and abilities were reset.

Thurstan, using the power of the earth node, transported the party somewhere else. Initially upon arrival, the group found itself in a 30-foot diameter crater. To spellcasters, this crater emanated the same feelings of power as that of the node floor that they just left. Transportation back will require 8 hours of rest and the use of a 2nd level spell slot, attuning to this end on the node.

Clint poked his head above the rim of the crater to see what the party was up against.

2 comments:

  1. So if I understand this:

    At least one spellcaster should remain attuned to the Cockroach Node, then at least one caster should attune to this one. Then we can flit back and forth between both (until the 2nd lvl spells run out).

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  2. You need to prepare spell a slot to do the travel. You will need a day's rest to beable to prepare the slot. The actual spell is a 3rd level sorcerer/wizard or 3rd level druid spell. No one who has it on their list has a slot available to prepare without attuning.

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