Begin round 3 of combat. Starting positions for Turn 13 are displayed on the Combat Map.
The initiative order is:
Initiative 26: Dargoth
Initiative 23: Aboleth
Initiative 19: Clint
Initiative 18: Skum 4
Initiative 16: Banjo
Initiative 16: Thurstan
Initiative 15: Mr. Wolfe
Initiative 14: Skum 2
Initiative 8: Kirlic
Initiative 8: Turok
Initiative 5: N’Kima
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:
Dargoth - Dominated - Obey the Aboleth
Turok – Greater Magic Fang – 5 hours
Turok – Squid Form – Medium size, +2 Str, +2 AC, Swim 30ft, low-light vision.
N’Kima – Greater Magic Fang – 5 hours
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Party Health:
Thurstan 57/62, Mr. Wolfe 35/43, Banjo 50/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 57/63
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Map Key:
Gray is the Oceanbridge. It protrudes 2 feet above the surface of the water. The surface is a bit slippery. A DC 2 acrobatics check is required to run or charge.
Blue borders represent blocks.
Lt. Blue is water. The water is approximately 5 feet deep near the Oceanbridge but quickly deepens further from the bridge.
Brown is cavern floor. To reach the cavern floor from the Oceanbridge it is a 10 foot climb up slipper cliffs. It is a DC20 climb check.
Clint continues to sling arrows at the Skum for the moment... first target is in I9, on to L7 if that one is somehow gone.
ReplyDeleteAttack Roll: [13] +8 +1 = 21
Damage Roll: [2] +1 = 3
Other Rollin:
[12] [7] [15] [12] [8]
do i think dispell magic would help the guy that loves to jump in lakes, or is it just his nature?
ReplyDeleteCharacter Name – Bonjerus "XP Box" Valerae
ReplyDeletePlayer Action Response - FIRE!
GM Turn Post #13
Move 1 –NA
Attack – Skum in I9, or skum in L7 if the closer one is vaporized
Move 2 –
Cast a Spell –SCORCHING RAY
Use Ability/Item/Skill –
Search –
Talk to X – "No Dargoth! You have so much to live for!!"
Initiative Roll –
Attack Roll (s) –14
Confirm Potential Crit –
Damage Roll(s) –18
Crit Damage –
Special Damage –FIRE
Rolls for Saving Throws/Skill checks –
11, 12, 11, 18, 1
Dargoth,
ReplyDeleteTry to Climb out of the water.
Attack the closed target if that is possible.
I am on my way out for a long weekend.
Rolls 20 * 10 rolls:
[2] [20] [16] [4] [20] [16] [2] [6] [19] [19]
10 * 2
[6] [5]
ROFL @Bruce
ReplyDeleteBruce,
ReplyDeleteHard to tell about his nature. You have seen him do it before. Dispel Magic has the potential to work but the chances of success are not great. Protection from Evil would help on a temporary basis. Hog-tying works as a short-term solution too.
Matt F,
You are under diabolic mind control. You will be swimming toward the Aboleth and then diving under the surface. I will update you condition on the Character Summary.
Dave,
ReplyDeleteAre you planning to post for Turok and N'Kima this turn too?
I was posting right at LWT (leaving work time). I'm still hashing over what Turok should do
ReplyDeleteCharacter Name – N'Kima
ReplyDeletePlayer Action Response - SMASH PUNY FISHMAN
GM Turn Post #13
Move 1 –step to L8
Attack – POWER ATTACK RAAWWWRRR
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – Bite 20+9=29, Slam 9+9=18, Slam 13+9=22
Confirm Potential Crit – 20
Damage Roll(s) – 11, 10, 9
Crit Damage – 11
Special Damage – MONKEY
Rolls for Saving Throws/Skill checks –
1, 11, 4, 14, 6
Banjo will also move to I9 if skum is dead, G10 if not.
ReplyDeleteI think our best plan is to try and lure the aboleth to the surface. I'm not particularly keen on having our fighters dive under water to fight it. I think we should see if it will surface and then range it to death, or just grab Dargoth and GTFO.
To that end, Turok will attempt to grapple Dargoth and wrassle him back onto the bridge.
Character Name – Squidok
ReplyDeletePlayer Action Response - squiddy lick
GM Turn Post #13
Move 1 – J6
Attack –Grapple Dargoth
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –14+12=26
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –GRAPPLE like APPLE SNAPPLE, YO!
Rolls for Saving Throws/Skill checks –
4, 18, 2, 12, 16
Kirlic –
ReplyDeleteOblivious to the illusion -
GM Turn Post #13
Move 1 – None (in the previous turn, I asked to move to I11, not sure if there was a reason I didn't, or if it was just overlooked?
Attack – Big Guy
Use Ability/Item/Skill – Rapid Shot
Talk to X – "Why the hell is everyone swimming????" :)
Attack Roll (s) – [18]+10-2= 26, [2]+10-2= 10
Damage Roll(s) – [2]+4= 6, n/a
Save vs. illusion: 15+3+X?= ?
Misc – 16,5,15,15,13,8,8,2,7,16
We're finally in combat where an archer has room to play, and a strategic vantage... I don't think I could be less effective at the moment :)
------------responce to GM turn post-----------#13
ReplyDeleteThurstan Howl - Initiative (+1) =16
move - 5'step to H8
Action - blatt! for 3+2=5
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T.H.Wolfe - Initiative (+2) =15
Move - 5' step to K6, to give/get ape flanking
action - attacks skum L7
Attack roll(+3)...11+3+2=15
Damage (d6+1)...1+1=2
Special,trip(+7)...9+4=13
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d20 rolls...[5] [13] [9] [6] [11] [15]
(Oh, if I make my save I'd like to adjust my target to the weakest living Skum. Also, if the new target is within 30', add +1 to my attack rolls please)
ReplyDelete"Psst, Kirly... that's an illusion. The real aboleth is lurking under water."
ReplyDeleteI dunno if you get another save or not, but if all your companions say it's an illusion and start ignoring it, you can choose not to attack it as well.
If it can be ignored, I will. Leaving that up to Keith-
ReplyDeleteooc: Just a quick post before beddy bye. I am still fighting the good fight in Wisconsin. Please continue to NPC Turok/N'Kima (or kill them off if need be). Sorry for any hassle this may cause.
ReplyDeleteHans
It's all good Hans, no hassle.
ReplyDeleteI still suspect Hans is a fake person made up by Keith to use as an alterego in the game because he misses playing.
ReplyDeletethink about it, have you ever seen them both in the same room st the same time?, am I right?
somethingbyo think about....
.