Wednesday, October 15, 2014

Fortress of the Yuan-Ti - GM Turn Post 2

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
          Conditions:

          None

          --------------------------------------------------------------------------------
          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,          
          
Clint 75/75, Dargoth 96/96, Blart 101/101

          -------------------------------------------------------------------------------

Fortress of the Yuan-Ti – Turn Results 1

The party descended the hills toward the settlement, looking to find out where they had appeared. Along the way Banjo cast Mage Armor upon himself.

Tile settlement's crops appear to be mostly wheat, tall stalks rippling in the breeze. You spot numerous humans and halflings working the fields, but as you approach, you call see that their torn clothes are as filthy as their faces. Their features are gaunt as they look up at you, eyes bereft of hope.

As you move closer to the settlement, you can make out more details. You also make some assumptions based upon the activities of the inhabitants.

Structures marked F1 appear to be living quarters.

Structures marked F2 appear to be for storage.

Structures marked F3 appear to be cow barns.

The structure marked F4 appears to be a horse pen.

The structure marked F5 appears to be a flimsy pavilion.

The structure marked F6 appears to be a well.

The structure marked F7 appears to be a tool shed.

The purpose of structure marked F8 is unclear. It is the smallest of the buildings.

Thursday, October 9, 2014

Fortress of the Yuan-Ti - GM Turn Post 1

With Fadheela defeated, the party returned to Pedestal to rest, recover and make preparations to continue their quest to retrieve the bones of the Forgotten King. Kirlic bid the group farewell, stating he had other matter that needed his attention. Banjo acquired a new friend amongst the drow, Natalya, who pledged to follow the sorcerer on his mission. Seeking a replacement for Kirlic, Es Sarch introduced the party to Blart, a half-orc barbarian/cleric who agreed to join the group .

After concluding your business in Pedestal, the party traveled back to Fadheela’s lair within the Necromancer’s Spike. Banjo used the small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe. The sorcerer identified the item as the Sertrous Key which can be used to activate the Electric Gate found in Fadheela’s lair.

Upon presenting the key to the Electric Gate, the green lightning bolt split and separated into two bolts, slowly forming a 10 foot wide hoop of electricity between the poles. The party stepped through the gate and was transported elsewhere…

You stand atop a small rise. Before you lies a wide river valley nestled between a range of forested hills. A number of wooden buildings, mostly barns and storage sheds, are set in a rough semicircle on the floor of the vale. Carefully planted fields spread to all sides, while a shallow stream flows to the northwest. Though isolated, this place appears to be a typical farming community.

Looming over it all, however, is a sight that belies the mundane appearance of the vale. Recessed into a west-facing cliff is a massive fortress of dark stone, deeply shadowed by the hollow in which it stands. You can make out few details, but even from here, the citadel's arrangement of protrusions and towers is unlike any fortress you have ever seen.

What do you do next?

The Story Summary and Missions/Goals tabs have been updated. The character sheets, character summary and marching order have also been updated.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
          Conditions:

          None
          --------------------------------------------------------------------------------
          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
          Clint 75/75, Dargoth 96/96, Blart 101/101
          -------------------------------------------------------------------------------

Wednesday, September 24, 2014

Almost ready ...

We are almost ready to go. I am still waiting on an updated version of Clint from Matt H and an image from Steve to use as his character's avatar.

I also need to confirm that I have the marching order correct for single file and double file.

Friday, September 12, 2014

Can we continue?

OK. It is officially after Gen Con and things are a bit less crazy.

There has been some recent interest in getting the game started again. Assuming that this is the case, who is still up for playing? Do we need to be looking for additional players?

I have updated characters from Bruce, Dave and Matt F from before we took a break. I beleieve that Brad was no longer interested. I think Matt H and Steve are both interested but I am still looking for a 7th level version of Clint from Matt H and a new guy and avatar image from Steve.

Existing characters give the party a cleric, a sorcerer, a fighter and a rogue.

Monday, April 28, 2014

Current progress

I have characters from Dave, Bruce and Matt F. Still waiting on Matt H.

Steve sent me an e-mail saying he wants to play. So I am now waiting on his character too.

Thursday, April 24, 2014

Treasure List


Here is what is on the treasure list which has not yet been divided or sold.

Since Brad will not continue to play, I am ok if you split it 4 ways.

Elemental Gem (Air)

Elemental Gem (Fire)

4 Greataxes

18 poisoned arrows (injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves.)

Potion of Cure Moderate Wounds

Potion of Cure Moderate Wounds

+1 studded leather armor

+1 buckler

+1 Shortbow

Obsidian ring with skull rune carved inside loop - a more powerful version of the token provided by Es Sarch. In addition to bypassing the trap in the spire's entry room it allowed the wearer to control the bloodhulk.

A small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe (magic) - The rod is somehow connected to the device that is arcing lightning.

Banrhialorg

Oil of Stone to Flesh

Oil of Stone to Flesh

Field Provisions Box

Money/Valuables

412 PP

2 light pieces of art (400 GP) total

A crystal goblet (25 GP)

A set of gem-inset flatware (500 GP)

A gold comb (150 GP)

A platinum circlet (450 GP)

Darkwood Coffer containing 100 PP