As the party approaches the opening, a bulky male drow in shining breastplate steps out from behind a pillar. Glaring and waving his serrated scimitar, his shield at the ready, he snarls, “Get gone from here, or we’ll use your skins as cloaks! House Dusklorn claims the Necromancer’s Spike!” Deeper in the tunnel, another drow covers you with his ornate longbow.
What do you do?
Starting positions for Turn 49 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
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Conditions
Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
Gray is the floor.
Gray with crosshatch is dense rubble (Hindering terrain – 2 square of movement)
Blue circles are pillars (Partial cover -+2AC and +1 Reflex saves)
Gray with crosshatch is dense rubble (Hindering terrain – 2 square of movement)
Blue circles are pillars (Partial cover -+2AC and +1 Reflex saves)