Tuesday, August 28, 2012

The Sinister Spire - GM Turn Post 94


What do you do next?

Starting positions for Turn 94 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C7 and C8 are open.)
Dotted white rectangle is a secret door.
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Brown rectangles are bookcases.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Blue circles are fonts.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs in F12.
Column L represents the vertical ascent of the spiral stairs in B2.

12 comments:

  1. Clint says "OK, do we want to press on through the library or check out this other business first?" He is willing to examine the secret door for traps/locks/listening... but with the party's agreement, would like to open the H8 door first, to see what is in there. IF they agree to that, he will FIRST use his craft traps skill to pull the double door shut again, and rig them to make a large racket if opened - some bits of debris and a spare dagger perhaps?

    Craft Roll: 14 +7 = 21

    Other ROlls:
    13,13,6,11,18,3,1,4,12,2

    ReplyDelete
    Replies
    1. You mean the two doors to the study and the library? (C7 and C8) There are two rooms.

      Delete
  2. H8 isnt good for us. It leads to suffering!

    Banjo will contain his boredom and wait for Clint to do his hibbity-jibbity.

    ReplyDelete
  3. Following the guy with the longsword.

    ReplyDelete
  4. So the plan is to close and rig the doors in C7 and C8 and then open and examine what is behind the door in H8?

    ReplyDelete
  5. Poke. Looking for Brads post.

    Is my understanding of the plan so far correct? Close and rig the doors in C7 and C8 (without examining the rooms for now), ignore the secret door (for now) and and then open and examine what is behind the door in H8?

    ReplyDelete
  6. that is our plan (we are appeasing our trap locator), even if it seams wrong because we already have these doors open and awaiting a search, and the door in H8 leads to Gozrah knows where...

    ReplyDelete
  7. Pull out 50" of Silk Rope fashion a leash out of it. Pull Brad around till he wakes up from his nap.

    I am thinking his spider sense is tingling. Go with Clint.

    ReplyDelete
  8. Aye Sir, that is the plan.... and make the slip knot on that leash snug, wouldn't want him falling off.

    ReplyDelete
  9. Waited for Brad long enough. Turn is posted.

    ReplyDelete