Tuesday, August 7, 2012
The Sinister Spire - GM Turn Post 93
The doors in C6 and C7 are open. The doors in C2 and H7 are closed.
What do you do next?
Starting positions for Turn 93 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81
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Map Key:
Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.
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It is after Gen Con. Time to get rolling again. Looking for posts from all of you.
ReplyDeleteWhile Clint checks the doors, Kirlic will search the the room for secrets of any sort.
ReplyDeleteSearch: 11 + 13 =24
16,5,18,20,4,10,18,1,5,6
Thurstan casts healing on Kirlic 7+7=14+6=20.
ReplyDeleteFollow the meatsheilds and look about with Detect Magic
ReplyDelete19, 18, 14, 12, 15
Still looking for posts from Matt and Matt.
ReplyDeleteClint starts by checking the doors for noises and traps/locks... then assists with searching the rest of the room if there are no signs of imminent danger approaching
ReplyDeleteRolls:
6,2,18,11,4,9,9,15,8,16,14,4,1,9,20
Dargoth,
ReplyDeleteWill asisst in looking and go with the party in any direction they want to go.
Roll(10d20)+0:
9,20,7,11,15,16,20,8,10,1,+0
Total:117