Tuesday, August 28, 2012

The Sinister Spire - GM Turn Post 94


What do you do next?

Starting positions for Turn 94 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C7 and C8 are open.)
Dotted white rectangle is a secret door.
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Brown rectangles are bookcases.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Blue circles are fonts.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs in F12.
Column L represents the vertical ascent of the spiral stairs in B2.

The Sinister Spire - Turn Results 93


Clint peeks into the two open doors on the northern wall first. Beyond the nearest door is what appears to be a study.

Near the door is a stone font on a slender stand. Beyond that, on the northern wall, a stone desk and chair are set. The western wall is dominated by carved bookshelves that stretch from floor to ceiling. Part of one shelf is fashioned into a scroll rack.

Beyond the next open door is what appears to be a library.

Bookshelves are carved into the southern wall and two smaller sets are carved into the northern wall. Stone desks also jut from the northern wall, each with a stone chair in front of it. A pair of similar chairs faces each other near the center of the room. A small font on a slender stand occupies the southeastern corner. Two doors pierce the southern wall, and another is set in the eastern wall. Just to the north of that door, and iron spiral staircase rises into the ceiling.

The remaining door on the northern wall is currently closed but will open into the library. The door on the southern wall is closed and does not appear to be locked nor trapped.

While the room is investigated, Thurstan cast Cure Moderate Wounds on Kirlic, healing the elf to full.

Helping Clint Search the room, Kirlic discovers a secret door behind the altar. Dargoth also assist but does not find anything else. Banjo cast Detect Magic but did not discover anything that is still magical within the original room.

Monday, August 13, 2012

Pause for Gen Con

As it appears that everyone has been busy and many of us are going to Gen Con on Wednesday, we will pause the game until after we return next week.


We are progressing with this adventure but there is still a fair amount to play before we finish. We all need to be a bit better about posting turns (myself included) if we want to finish before the end of the year. That is my goal but we will have to see if that is realistic.

Tuesday, August 7, 2012

The Sinister Spire - GM Turn Post 93


The doors in C6 and C7 are open. The doors in C2 and H7 are closed.

What do you do next?

Starting positions for Turn 93 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

The Sinister Spire - Turn Results 92


Banjo targeted the shadow with a Scorching Ray. The spell hit the undead and dispersed it in a gout of flame.

Looking around with anticipation, the rest of the party breathed a sigh of relief as the room returned to a state of calm and silence.