Begin round 5 of combat. Starting positions for Turn 92 are displayed on the Combat Map.
The initiative order is:
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 12 – Dargoth
Initiative 11 – Clint
Initiative 10 – Mr. Wolfe
Initiative 7 – Shadow
Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
-------------------------------------------------------------------------------
Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81
-------------------------------------------------------------------------------
Map Key:
Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.
Character Name – Banjo
ReplyDeletePlayer Action Response - Introduce the nephew
GM Turn Post #92
Move 1 –na
Attack – Shadow
Move 2 –
Cast a Spell – Scorching Ray
Use Ability/Item/Skill –
Search –
Talk to X – "Suck scorching firebolts, you living fart!"
Initiative Roll –
Attack Roll (s) – 20!+9-4=25
Confirm Potential Crit –14+9-4=19
Damage Roll(s) –12
Crit Damage –11
Special Damage –FIRE!
Rolls for Saving Throws/Skill checks –
17, 14, 2, 5, 14
Clint will attempt to deal with the SHADOW....
ReplyDeleteMErth: 4 +5 = 9
ORgan: 18 +5 = 23
damage: 4 +2 = 6
Other Rolls:
4,18,19,12,10,7,8
Urgh, remove first 2 numbers from Other ROlls sir!
ReplyDelete------------responce to GM turn post-----------#92
ReplyDeleteThurstan Howl ~ Initiative (+1) 2+1=3
Move ~ if needed
Action ~ attack shadow thing
Att w/+1rapier(+9) ~ 10+9=19
Dam w/+1rapier(d6+6) ~ 4+6=10
---------------------------------------------------
T.H.Wolfe ~ Initiative (+2) 9+2=11
Move ~ sit, lie down, roll over, beg
Action ~
Attack roll(+3) ~ x+3=
Damage (d6+1) ~ x+1=
Special,trip(+7) ~ x+7=
---------------------------------------------------
d20 rolls ~ 13 4 6 7 3
---------------------------------------------------
d6 rolls ~ 1 4 6 1
---------------------------------------------------
Character Name – Dargoth
ReplyDeleteGM Turn Post #92
Move 1 – Stand still
Attack – Shadow
Power Attack Roll #1(s) –11,+12-2=21
Power Attack Roll #2(s) –8,+12-2 = 18
Damage Roll(s) – (Below) +13-2= +11
Roll(2d10)+0:
5,3,+0
Total:8
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
19,7,15,1,1,6,12,17,+0
Total:97
Looking for a post from Brad.
ReplyDeleteKirlic –
ReplyDeleteGM Turn Post #92
(I asked to move to F8 last turn so I could have a clear shot this turn, is there a reason I could not do so?)
Move 1 – 5' step to F9 if necessary
Attack – Last critter
Move 2 – none
Use Ability/Item/Skill – Rapid Shot
Attack Roll (s) – [8] +11 +1 -2 = 18, [18] +6 +1 -2 = 23
(potential cover not accounted for)
Damage Roll(s) – [3] +4 = 7?, [5] +4 = 9
Rolls for Saving Throws/Skill checks – 2,1,15,13,16,4,13,6,14
I must have missed it. No better reason than that. Not sure it makes much of a difference. You can still get a shot from where you are or where you want to move.
DeleteNo problem. If the penalty is no different, I'll stay put.
DeleteJust checking in. Are we on break till after Gen Con?
ReplyDeleteNope. Just been busy. I will try to post later today.
Delete