Friday, July 6, 2012

The Sinister Spire - GM Turn Post 91

Begin round 4 of combat. Starting positions for Turn 91 are displayed on the Combat Map.
The initiative order is:
Initiative 15 – Banjo
Initiative 14 – Kirlic
Initiative 12 – Thurstan
Initiative 12 – Dargoth
Initiative 11 – Clint
Initiative 10 – Mr. Wolfe
Initiative 7 – Shadow
Initiative 7 – Wearying Worm


Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------

Conditions
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)


-------------------------------------------------------------------------------
Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81
-------------------------------------------------------------------------------

Map Key:
Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

10 comments:

  1. Character Name – Banjo LePew
    Player Action Response - PewPew
    GM Turn Post #91

    Move 1 –
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – cast on defensive:21
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –12
    Crit Damage –
    Special Damage – force

    Rolls for Saving Throws/Skill checks –

    12, 8, 2, 14, 19

    ReplyDelete
  2. Character Name – Dargoth
    GM Turn Post #91

    Move 1 – Stand Still
    Attack – Wack Shadow
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Power Attack Roll(s) #1: – 6,+12-2 = a swing and a miss
    Power Attack Roll(s) #2: - 20, +7 -2 = 25
    Confirm Potential Crit – 18, +7 -2 = 23

    Damage Roll(s) – 5,+13 -2 = 16
    Crit Damage – 9,+13 -2 = 20
    Roll(2d10)+0:
    +0
    Total:14
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    20,3,7,19,17,17,9,+0
    Total:136

    ReplyDelete
  3. Looking for posts form Matt H, Bruce and Brad.

    ReplyDelete
  4. Kirlic –
    GM Turn Post #91

    Move 1 – none
    Attack – F8, or whatever I have the best shot at.
    Move 2 – move to F8 if my path has been cleared.
    Cast a Spell –
    Use Ability/Item/Skill – Rapid Shot
    Talk to: "Thurstan! Duck."

    Attack Roll (s) – [19] +11 +1 -2 = 29, [20] +6 +1 -2 = 25
    (potential cover not accounted for)
    Confirm Potential Crit – [19] damn! you go diceroller!

    Damage Roll(s) – [6] +4 = 10, [1] +4 = 5
    Crit Damage – [4] +4 = 8
    Special Damage – none

    Rolls for Saving Throws/Skill checks – 14,11,17,16,1,19,20,12

    ReplyDelete
  5. ------------responce to GM turn post-----------#91
    Thurstan Howl ~ Initiative (+1) 2+1=3
    Move ~ if needed
    Action ~ attack beastie
    Att w/+1rapier(+9) ~ 15+9=24
    Dam w/+1rapier(d6+6) ~ 4+6=10
    ---------------------------------------------------
    T.H.Wolfe ~ Initiative (+2) 9+2=11
    Move ~ heel
    Action ~
    Attack roll(+3) ~ x+3=
    Damage (d6+1) ~ x+1=
    Special,trip(+7) ~ x+7=
    ---------------------------------------------------
    d20 rolls ~ 13 3 6 11 18 17
    ---------------------------------------------------
    d6 rolls ~ 6 4 5 1

    ReplyDelete
  6. Clint will attempt to acrobatically maneuver to F7 and gain some flanking (and steamy hot sneak dice!)

    Acrobatics roll if needed to get there; I can move around outside of threatened space, just want to provide this in case you want to say its not easy to just walk there...

    12 +13 = 25

    Attack with Merth: 17 +5 +2 = 24
    Damages: 5 +3 = 8
    Sneakage Dice: 2+2+6 = 10

    Other Rollin:
    10,19,3,6,11

    ReplyDelete