Monday, December 1, 2014

Fortress of the Yuan-Ti - GM Turn Post 5

Begin Combat Round 3. Current positions are displayed upon the Combat Map.

The initiative order is:

 Initiative 28: Natalya
 Initiative 25: Dargoth
 Initiative 22: Blart
 Initiative 17: Dire Snake
 Initiative 12: Banjo
 Initiative 12: Clint
 Initiative 11: Dark Naga
 Initiative 2: Thurstan
 Initiative 2: Mr. Wolfe 

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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 Conditions:

 All: Inspire Courage (+2 vs. Fear effects, to hit rolls and damage rolls)
 Banjo: Hasted [6 rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.)

 Natalya: [6 rounds] Hasted
 Thurstan: [6 rounds] Hasted
 Mr. Wolfe: [6 rounds] Hasted
 Mr. Wolfe: Bull’s Strength [7 minutes] (+4 STR)
 Clint: Hasted [6 rounds]
Dark Naga: Shield - +4 AC 

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 Party Health:

 Thurstan 72/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
 
Clint 75/75, Dargoth 86/96, Blart 29/101

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11 comments:

  1. Character Name – Natalya

    Move 1 – 5ft step to E6
    Attack – READY Silence spell on the interces in front of Naga, for when naga starts casting.
    Move 2 –
    Cast a Spell – Silence
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    9 5 16 18 16

    ReplyDelete
  2. Character Name – Banjo

    Move 1 – J4
    Attack – Snake if still up. Naga if not.
    Move 2 –
    Cast a Spell – Scorching Ray


    Attack Roll (s) – Nat 20 again!, 9+7=16
    Confirm Potential Crit – 4 + 7=11

    Attack rolls are calculated for Naga. If for Snake, add +1 for Point Blank Shot

    Damage Roll(s) – 18, 17
    Crit Damage –13
    Special Damage – FIRE

    Rolls for Saving Throws/Skill checks –

    13 3 7 5 20

    ReplyDelete
  3. Looking for posts from Matt F, Matt H, Bruce and Steve.

    ReplyDelete
  4. ------------responce to GM turn post-----------#5
    Thurstan Howl ~ Initiative (+1) x+1=7
    Move ~ dismounts to D7
    Action ~ CCW on Blart 4d8+7=7+7+4+3(+7)=28, unless
    a lot of people get hurt before i get to
    go, then i'll blatt for 6+3+2+3=14
    cast on the defencive if i think the big
    snake has reach.
    ---------------------------------------------------
    T.H.Wolfe ~ Initiative (+2) x+2=
    Move ~ only if huge snake dies before i go..
    Action ~ attack unless it dies before i go, then i'll
    run over and attack the other snake

    Attack roll (+11) ~ 11+14=25
    Damage (d8+10) ~ 1+13=14

    haste roll (+11) ~ 18+14=32
    Damage (d8+10) ~ 3+13=16

    total damage 14+16=30
    ---------------------------------------------------
    d20 rolls: 19.3.9.1.10

    ReplyDelete
  5. Clint will continue to carve up the critter he is currently flanking; if it drops he will naturally move on to the next target and look for another flank position.

    Attacks
    Merth1 16 +6 +2[Flank] = 24
    Damage: 4 +3 = 7
    Sneak: 6,2,3,5 = 16

    Organ: 9 +6 +2 = 17
    Damage: 4 +3 = 7
    Sneak: 5,1,3,6 = 15

    Merth2 19 +6 +2 = 27
    Confirm Crit 2 +6 +2 = 10
    Damage: 8 +3 = 11
    Sneak: 1,4,1,5 = 12

    Rolls: 16,9,19,2,19,10,9,7,16,12

    ReplyDelete
  6. Shit, I used the first 4 D20 rolls already - my remaining rolls are 19,10,9,7,16,12

    ReplyDelete
  7. Character Name – Dargoth

    Move 1 – Only if I have to to remain flanking.
    Attack – Baddie in front of me.
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – N/A

    Power Attack Roll (s) – (+8 / +3) 17,4, (Flanking / Bard Song) + 4 = 29 / 11
    Confirm Potential Crit –

    Damage Roll(s) – 5 + 14 +2 = 21
    Roll(1d10)+0:
    5,+0
    Total:5

    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    12,4,18,1,6,8,9,7,+0
    Total:86

    ReplyDelete
  8. steve is here and says he attacks with these rolls:
    20 2 13 15 12

    ReplyDelete
    Replies
    1. Wtf roll damage once in a while, Neanderthal

      Delete