The initiative order is:
Initiative 28:
Natalya
Initiative 25:
Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2:
Thurstan
Initiative 2: Mr.
Wolfe
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
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Conditions:
All: Inspire Courage
(+2 vs. Fear effects, to hit rolls and damage rolls)
Banjo: Hasted [6
rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Any condition that makes you lose your Dexterity bonus to Armor Class (if any)
also makes you lose dodge bonuses. When making a full attack action, a hasted
creature may make one extra attack with one natural or manufactured weapon. All
of the hasted creature’s modes of movement (including land movement, burrow,
climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s
normal speed using that form of movement.)
Natalya: [6 rounds]
Hasted
Thurstan: [6 rounds]
Hasted
Mr. Wolfe: [6 rounds]
Hasted
Mr. Wolfe: Bull’s
Strength [7 minutes] (+4 STR)
Clint: Hasted [6
rounds]
Dark Naga: Shield - +4 AC
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Party Health: Clint 75/75, Dargoth 86/96, Blart 29/101
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Character Name – Natalya
ReplyDeleteMove 1 – 5ft step to E6
Attack – READY Silence spell on the interces in front of Naga, for when naga starts casting.
Move 2 –
Cast a Spell – Silence
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
9 5 16 18 16
Also; let Bardwiggle linger
DeleteCharacter Name – Banjo
ReplyDeleteMove 1 – J4
Attack – Snake if still up. Naga if not.
Move 2 –
Cast a Spell – Scorching Ray
Attack Roll (s) – Nat 20 again!, 9+7=16
Confirm Potential Crit – 4 + 7=11
Attack rolls are calculated for Naga. If for Snake, add +1 for Point Blank Shot
Damage Roll(s) – 18, 17
Crit Damage –13
Special Damage – FIRE
Rolls for Saving Throws/Skill checks –
13 3 7 5 20
Looking for posts from Matt F, Matt H, Bruce and Steve.
ReplyDelete------------responce to GM turn post-----------#5
ReplyDeleteThurstan Howl ~ Initiative (+1) x+1=7
Move ~ dismounts to D7
Action ~ CCW on Blart 4d8+7=7+7+4+3(+7)=28, unless
a lot of people get hurt before i get to
go, then i'll blatt for 6+3+2+3=14
cast on the defencive if i think the big
snake has reach.
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T.H.Wolfe ~ Initiative (+2) x+2=
Move ~ only if huge snake dies before i go..
Action ~ attack unless it dies before i go, then i'll
run over and attack the other snake
Attack roll (+11) ~ 11+14=25
Damage (d8+10) ~ 1+13=14
haste roll (+11) ~ 18+14=32
Damage (d8+10) ~ 3+13=16
total damage 14+16=30
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d20 rolls: 19.3.9.1.10
Clint will continue to carve up the critter he is currently flanking; if it drops he will naturally move on to the next target and look for another flank position.
ReplyDeleteAttacks
Merth1 16 +6 +2[Flank] = 24
Damage: 4 +3 = 7
Sneak: 6,2,3,5 = 16
Organ: 9 +6 +2 = 17
Damage: 4 +3 = 7
Sneak: 5,1,3,6 = 15
Merth2 19 +6 +2 = 27
Confirm Crit 2 +6 +2 = 10
Damage: 8 +3 = 11
Sneak: 1,4,1,5 = 12
Rolls: 16,9,19,2,19,10,9,7,16,12
Shit, I used the first 4 D20 rolls already - my remaining rolls are 19,10,9,7,16,12
ReplyDeleteCharacter Name – Dargoth
ReplyDeleteMove 1 – Only if I have to to remain flanking.
Attack – Baddie in front of me.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – N/A
Power Attack Roll (s) – (+8 / +3) 17,4, (Flanking / Bard Song) + 4 = 29 / 11
Confirm Potential Crit –
Damage Roll(s) – 5 + 14 +2 = 21
Roll(1d10)+0:
5,+0
Total:5
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
12,4,18,1,6,8,9,7,+0
Total:86
Looking for a post from Steve.
ReplyDeletesteve is here and says he attacks with these rolls:
ReplyDelete20 2 13 15 12
Wtf roll damage once in a while, Neanderthal
Delete