The initiative order
is:
Initiative 22: Banjo
Initiative 22: Mr. Wolfe
Initiative 20: Fadheela
Initiative 17: Clint
Initiative 14: Kirlic
Initiative 14: Grimlock 3
Initiative 12: Grimlock 4
Initiative 10: Dargoth
Initiative 10: Bloodhulk Fighter
Initiative 3: Thurstan
Initiative 2: Grimlock 1
Please submit your turn instructions using the Player Action
Response - Turn Post Template.Initiative 22: Mr. Wolfe
Initiative 20: Fadheela
Initiative 17: Clint
Initiative 14: Kirlic
Initiative 14: Grimlock 3
Initiative 12: Grimlock 4
Initiative 10: Dargoth
Initiative 10: Bloodhulk Fighter
Initiative 3: Thurstan
Initiative 2: Grimlock 1
-------------------------------------------------------------------------------
Conditions
Banjo – Ash
Doom Antidote (6 days)
Banjo – Haste
Dargoth - Haste
Kirlic - Ash Doom Antidote (6 days)
Kirlic - Haste
Mr. Wolfe - Ash Doom Antidote (6 days)
Mr. Wolfe - Haste
Thurstan - Ash Doom Antidote (6 days)
Thurstan – Haste
Banjo – Haste
Dargoth - Haste
Kirlic - Ash Doom Antidote (6 days)
Kirlic - Haste
Mr. Wolfe - Ash Doom Antidote (6 days)
Mr. Wolfe - Haste
Thurstan - Ash Doom Antidote (6 days)
Thurstan – Haste
Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1
dodge bonus to AC and Reflex saves. Any condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including
land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum
of twice the subject’s normal speed using that form of movement.
--------------------------------------------------------------------------------Party Health:
Thurstan
72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 54/66, Dargoth 84/84,
Kirlic 81/81
-------------------------------------------------------------------------------Kirlic 81/81
Map Key:
Gray is the floor of the room.White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth