Friday, January 18, 2013
The Sinister Spire - GM Turn Post 111
Roll initiative. Begin Combat Round 1.
Starting positions for Turn 111 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-based skills and abilities)
Dargoth – Deafened: –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. (45 minutes)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 70/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 81/84,
Kirlic 76/81
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Map Key:
Gray is the floor of the entry room.
Gray with red dots is floor covered in burning coals - (1d3 Fire damage if ending round in square. +2 to DC for Acrobatics checks per square traveled.)
Black is the floor of the altar room.
Dark gray is the raised dais.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.
Purple circles are oversized braziers.
Purple rectangle is the blood crusted altar.
Black stars are the statues.
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Clint yelps in surprise, but quickly sets to work on one of the flaming abominations.
ReplyDelete[If I beat them on initiative then I will 5ft to get flanking with Dargoth]
[If I fail to get the first move, look for best option to flank, not worried about hot coal damage]
Init roll: 12 +5= 17
Merth attack roll: 13 +5 [+2 flank?] = 18 [20]
Damage: 4 +3 =7
Sneakage: 2+1+5 = 8
Ripper: 13 +5 [+2 flank?] = 18 [20]
Damage: 2 +2 =4
Sneakage: 3+3+1 = 7
Other Rolls: 13,20,10,9,5
"I get behind him, whip out my wand and shoot my magic all over his ass!"
ReplyDeleteCharacter Name – Banjo
Player Action Response - PEW!PEW!
GM Turn Post #111
Move 1 –na, unless Kirlic needs me out of the way
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – wand of Magic Missile, 11 charges
Search –
Talk to X –
Initiative Roll –10
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 7
Crit Damage –
Special Damage – force
Rolls for Saving Throws/Skill checks –
6 18 9 3 9
lol, do you even think about what you are saying, Raj?
ReplyDeleteone of the updates disqualified Mr Wolfes ability focus:trip, so i selected weapon focus:bite instead, giving him a +6 (instead of +5) to hit.
ReplyDeleteIt's that or let it ride till he goes up a level and can increase his intelligence to 3.
Your call.
I am good with the change.
Delete------------responce to GM turn post-----------#111
ReplyDeleteThurstan Howl ~ Initiative (+1) 6+1=7
Move ~
Action ~ attack creature in f6
Att w/+1rapier(+9) ~ 17+9=26+flank/trip??
Dam w/+1rapier(d6+6) ~ 2+6=8
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T.H.Wolfe ~ Initiative (+2) 8+2=10
Move ~ to g6 (tumble 17+7=24)
Action ~ attack creature in f6
Attack roll(+3) ~ 16+3=19
Damage (d6+1) ~ 4+1=5
Special,trip(+7) ~ 15+7=22
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d20 rolls ~ 16 11 10 2
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d6 rolls ~ 4-5-4-6
i forgot (but meant to) to say 'power attack' that's a -2/+4
DeleteNoted.
Deletei forgot to update these numbers:
DeleteAttack roll(+3) ~ 16+6=22
Damage (d6+1) ~ 4+4=8
Special,trip(+7) ~ 15+9=24
Looking for posts from Brad and Matt F.
ReplyDeleteCharacter Name –Dargoth
ReplyDeleteGM Turn Post #
Move 1 – Stand and attack
Attack – F8
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Power Attack Roll (s) – 20,+12 = 32
Confirm Potential Crit –13, +12 = 25
Attack Roll (s) –13, +12 = 25
Damage Roll(s) –5,+13 = 18
Crit Damage –4,+13 = 17
Damage Roll(s) –8,+13=22
Special Damage –
Roll(3d10)+0:
+0
Total:17
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
11,7,5,1,15,7,8,+0
Total:100
kirlic – GM Turn Post #111
ReplyDeletePlayer Action Response - twang! twang!
Move 1 –5' step to C8, to get a line on the creature in F6
Attack –creature in F6
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –bow, rapid shot
Search –
Talk to X –
Initiative Roll –9+6=15
Attack Roll (s) –17+8=25
2nd Attack roll -5+3=8
point blank and cover added
Confirm Potential Crit –
Damage Roll(s) –1+5=6
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 9 9 17 11 11
Just making sure you weren't looking for an update from me on this thread- I'm good with the action Bruce took.
ReplyDelete