Tuesday, May 29, 2012

The Sinister Spire - GM Turn Post 88

The air crackles with power as three amorphous creatures glide into view. A roiling cloud of blurry blackness darts from under the huge table to the east. A rotting stench precedes a red-tinged gray vapor as it slides out of the closest open door in the northern wall. From the other open door along the same wall, a writhing, wormlike form of blackness slithers slowly into view.

Roll initiative.

Starting positions for Turn 88 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (27 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (22 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column J represents the vertical ascent of the spiral stairs.

The Sinister Spire - Turn Results 87

Clint sneaked forward carefully. As Dargoth and Thurstan climbed into the room behind him, the elf motioned to the party behind him to wait while he investigated the room more closely.

Clint started to circle to the right around the pews looking for traps and hidden dangers. Thurstan detected a magical aura under the table and shouted a warning as three creatures emerged to challenge the party.

Monday, May 14, 2012

The Sinister Spire - GM Turn Post 87

What do you do next?

Starting positions for Turn 87 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (28 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (23 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors. (Doors in C6 and C7 are open.)
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Dark gray pie shapes are spiral stairs.
Column K represents the vertical ascent of the spiral stairs.

The Sinister Spire - Turn Results 86

Clint examined the spiral stairs and did not discover anything alarming. The rogue climbed the stairs to discover where they lead. They ascended 40 feet and opened into a large chamber.

You arrive in a short hall that widens into a massive chamber. Closest to the stairs you just ascended are stone pews. On the farthest end of the room is a stone stage with a stone chair and lectern upon it. Just in front of the dais is a huge stone platform or table that is at least 10 feet long and darkly stained. It has shackles attached to it. Three smaller stone desks and chairs are arranged between the dais and the pews. Two stone doors, both open, stand near each other on the northern wall, and a closed door is further to the east on the same wall. A shut stone door is set in the southern wall not far from where you entered.