Wednesday, October 15, 2014

Fortress of the Yuan-Ti - GM Turn Post 2

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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          Conditions:

          None

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          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,          
          
Clint 75/75, Dargoth 96/96, Blart 101/101

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Fortress of the Yuan-Ti – Turn Results 1

The party descended the hills toward the settlement, looking to find out where they had appeared. Along the way Banjo cast Mage Armor upon himself.

Tile settlement's crops appear to be mostly wheat, tall stalks rippling in the breeze. You spot numerous humans and halflings working the fields, but as you approach, you call see that their torn clothes are as filthy as their faces. Their features are gaunt as they look up at you, eyes bereft of hope.

As you move closer to the settlement, you can make out more details. You also make some assumptions based upon the activities of the inhabitants.

Structures marked F1 appear to be living quarters.

Structures marked F2 appear to be for storage.

Structures marked F3 appear to be cow barns.

The structure marked F4 appears to be a horse pen.

The structure marked F5 appears to be a flimsy pavilion.

The structure marked F6 appears to be a well.

The structure marked F7 appears to be a tool shed.

The purpose of structure marked F8 is unclear. It is the smallest of the buildings.

Thursday, October 9, 2014

Fortress of the Yuan-Ti - GM Turn Post 1

With Fadheela defeated, the party returned to Pedestal to rest, recover and make preparations to continue their quest to retrieve the bones of the Forgotten King. Kirlic bid the group farewell, stating he had other matter that needed his attention. Banjo acquired a new friend amongst the drow, Natalya, who pledged to follow the sorcerer on his mission. Seeking a replacement for Kirlic, Es Sarch introduced the party to Blart, a half-orc barbarian/cleric who agreed to join the group .

After concluding your business in Pedestal, the party traveled back to Fadheela’s lair within the Necromancer’s Spike. Banjo used the small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe. The sorcerer identified the item as the Sertrous Key which can be used to activate the Electric Gate found in Fadheela’s lair.

Upon presenting the key to the Electric Gate, the green lightning bolt split and separated into two bolts, slowly forming a 10 foot wide hoop of electricity between the poles. The party stepped through the gate and was transported elsewhere…

You stand atop a small rise. Before you lies a wide river valley nestled between a range of forested hills. A number of wooden buildings, mostly barns and storage sheds, are set in a rough semicircle on the floor of the vale. Carefully planted fields spread to all sides, while a shallow stream flows to the northwest. Though isolated, this place appears to be a typical farming community.

Looming over it all, however, is a sight that belies the mundane appearance of the vale. Recessed into a west-facing cliff is a massive fortress of dark stone, deeply shadowed by the hollow in which it stands. You can make out few details, but even from here, the citadel's arrangement of protrusions and towers is unlike any fortress you have ever seen.

What do you do next?

The Story Summary and Missions/Goals tabs have been updated. The character sheets, character summary and marching order have also been updated.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
          Conditions:

          None
          --------------------------------------------------------------------------------
          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
          Clint 75/75, Dargoth 96/96, Blart 101/101
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