Monday, November 10, 2014

Fortress of the Yuan-Ti - GM Turn Post 4

Begin Combat Round 2. Current positions are displayed upon the Combat Map.

The initiative order is:

Initiative 28: Natalya
Initiative 25: Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2: Thurstan
Initiative 2: Mr. Wolfe

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

All: Inspire Courage (+2 vs. Fear effects, to hit rolls and damage rolls)
Banjo: Hasted [7 rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.)
Natalya: [7 rounds] Hasted
Thurstan: [7 rounds] Hasted
Mr. Wolfe: [7 rounds] Hasted
Mr. Wolfe: Bull’s Strength [7 minutes] (+4 STR)
Clint: Hasted [7 rounds]
Blart: Grappled (Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell. Grappled creatures cannot make attacks of opportunity.)
Dire Snake: Grappled

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Party Health:

Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,  
Clint 75/75, Dargoth 96/96, Blart 53/101

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Fortress of the Yuan-Ti - Turn Results 3

At the signs of pending combat, Natalya began to dance, magically inspiring courage (and possibly other things) amongst the party. Dargoth moved forward to attack the enormous snake. The creature struck at the fighter as he closed but it missed the mark. Dargoth swung his bastard sword but missed the monster. Inspired by both Natalya’s dance and Dargoth’s bravery, Blart moved forward to attack the snake. Again the monster struck at the approaching hero. This time the snake stuck true and dealt 23 damage to the half-orc and pulled him into a death grip. In the grasp of the snake, Blart abandoned his two-handed earth breaker and attacked the beast with his cestus. The resulting attack dealt 14 damage. The snake squeezed the half-orc for an additional 25 damage.

Clint surveyed the scene, looking for his best tactical position. While the rogue was appraising, Banjo decided to stay put and cast a Haste spell targeting himself, Natalya, Thurstan, Mr. Wolfe and Clint. Seeing that the creature was currently occupied with Blart, the elf moved with a burst of speed to get to the other side of the creature and attacked. The rogue struck a blow with Merthύvial, dealing 26 damage. Clint’s new positioned himself by the well hoping the set up a flank with Dargoth in the future.

The naga cast a spell upon herself and shouted at the villagers to get out of her way. They complied, splitting to either side of the snake woman.

Bestride his mount, Thurstan cast Bull’s Strength on Mr. Wolfe and spurred the companion forward into battle. The wolf closed with the snake and snapped with his mighty jaws. The bite hit and dealt 16 damage.

Monday, November 3, 2014

Fortress of the Yuan-Ti - GM Turn Post 3

Roll initiative. Begin Combat Round 1. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:

None
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Party Health:

Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
Clint 75/75, Dargoth 96/96, Blart 101/101
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Fortress of the Yuan-Ti - Turn Results 2

The party crossed the river and made their way into the settlement. Their travel took them between the barns and the unidentified building.

What appeared at first to be a building is little more than a rusty iron crate about six feet to a side. A sliding door on the eastern side is sealed by an equally rusted padlock.

Before the party could investigate this crate, a commotion nearby, between the well and the pavilion, caught their attention.

Near the canvas pavilion, movement catches your eye. A human-headed serpent coils there, screaming angrily at a group of cowering humans.

At the same time, what you had originally taken to be a step at the base of the well begins to move. An impossibly huge serpent uncoils from around the stone structure, heading your way.

Wednesday, October 15, 2014

Fortress of the Yuan-Ti - GM Turn Post 2

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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          Conditions:

          None

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          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,          
          
Clint 75/75, Dargoth 96/96, Blart 101/101

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Fortress of the Yuan-Ti – Turn Results 1

The party descended the hills toward the settlement, looking to find out where they had appeared. Along the way Banjo cast Mage Armor upon himself.

Tile settlement's crops appear to be mostly wheat, tall stalks rippling in the breeze. You spot numerous humans and halflings working the fields, but as you approach, you call see that their torn clothes are as filthy as their faces. Their features are gaunt as they look up at you, eyes bereft of hope.

As you move closer to the settlement, you can make out more details. You also make some assumptions based upon the activities of the inhabitants.

Structures marked F1 appear to be living quarters.

Structures marked F2 appear to be for storage.

Structures marked F3 appear to be cow barns.

The structure marked F4 appears to be a horse pen.

The structure marked F5 appears to be a flimsy pavilion.

The structure marked F6 appears to be a well.

The structure marked F7 appears to be a tool shed.

The purpose of structure marked F8 is unclear. It is the smallest of the buildings.

Thursday, October 9, 2014

Fortress of the Yuan-Ti - GM Turn Post 1

With Fadheela defeated, the party returned to Pedestal to rest, recover and make preparations to continue their quest to retrieve the bones of the Forgotten King. Kirlic bid the group farewell, stating he had other matter that needed his attention. Banjo acquired a new friend amongst the drow, Natalya, who pledged to follow the sorcerer on his mission. Seeking a replacement for Kirlic, Es Sarch introduced the party to Blart, a half-orc barbarian/cleric who agreed to join the group .

After concluding your business in Pedestal, the party traveled back to Fadheela’s lair within the Necromancer’s Spike. Banjo used the small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe. The sorcerer identified the item as the Sertrous Key which can be used to activate the Electric Gate found in Fadheela’s lair.

Upon presenting the key to the Electric Gate, the green lightning bolt split and separated into two bolts, slowly forming a 10 foot wide hoop of electricity between the poles. The party stepped through the gate and was transported elsewhere…

You stand atop a small rise. Before you lies a wide river valley nestled between a range of forested hills. A number of wooden buildings, mostly barns and storage sheds, are set in a rough semicircle on the floor of the vale. Carefully planted fields spread to all sides, while a shallow stream flows to the northwest. Though isolated, this place appears to be a typical farming community.

Looming over it all, however, is a sight that belies the mundane appearance of the vale. Recessed into a west-facing cliff is a massive fortress of dark stone, deeply shadowed by the hollow in which it stands. You can make out few details, but even from here, the citadel's arrangement of protrusions and towers is unlike any fortress you have ever seen.

What do you do next?

The Story Summary and Missions/Goals tabs have been updated. The character sheets, character summary and marching order have also been updated.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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          Conditions:

          None
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          Party Health:

          Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
          Clint 75/75, Dargoth 96/96, Blart 101/101
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