Is there any interest in reviving this game. We did not get very far into the 3rd adventure before things stalled. I realize it has been two years since we last tried but I have everything we need to pick it back up again.
I would need to dig up my hard copy of the adventure as I am not sure where I put it. Fortunately I do have an electronic copy so that is not a show stopper.
If we do start this up again, are we good with the five players that we have or do we want to invite someone else? Six players for this format is my limit.
Play-By-Blog Pathfinder Game
Thursday, March 2, 2017
Tuesday, March 10, 2015
Willing to Revive this Game Too
I am willing to revive this PBB game too. I just need a Post from Steve to complete the last turn and we can proceed.
Monday, December 1, 2014
Fortress of the Yuan-Ti - GM Turn Post 5
Begin Combat Round 3. Current positions are displayed upon
the Combat Map.
Thurstan 72/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya
56/56,
Clint 75/75, Dargoth 86/96, Blart 29/101
The initiative order is:
Initiative 28:
Natalya
Initiative 25:
Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2:
Thurstan
Initiative 2: Mr.
Wolfe
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
--------------------------------------------------------------------------------
Conditions:
All: Inspire Courage
(+2 vs. Fear effects, to hit rolls and damage rolls)
Banjo: Hasted [6
rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Any condition that makes you lose your Dexterity bonus to Armor Class (if any)
also makes you lose dodge bonuses. When making a full attack action, a hasted
creature may make one extra attack with one natural or manufactured weapon. All
of the hasted creature’s modes of movement (including land movement, burrow,
climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s
normal speed using that form of movement.)
Natalya: [6 rounds]
Hasted
Thurstan: [6 rounds]
Hasted
Mr. Wolfe: [6 rounds]
Hasted
Mr. Wolfe: Bull’s
Strength [7 minutes] (+4 STR)
Clint: Hasted [6
rounds]
Dark Naga: Shield - +4 AC
--------------------------------------------------------------------------------
Party Health: Clint 75/75, Dargoth 86/96, Blart 29/101
------------------------------------------------------------------------------
Fortress of the Yuan-Ti – Turn Results 4
Natalya gave her hips an exaggerated yet inspiring shake and
moved for forward. The bard cast a grease spell on Blart in hopes of helping
the half-orc escape the clutched of the enormous snake. Dargoth stepped sideways
and attacked the snake with his bastard sword. One of his attacks hit and dealt
19 damage. Blart tried to escape the clutch of the snake but failed even with
the assistance of the grease spell.
The snake squeezed Blart again and dealt 29 damage and then released
the half-orc go.
Banjo stepped forward and targeted the snake with a scorching
ray spell. Both rays hit the target and dealt 50 damage. Clint attacked with a
full series of blows from Merthύvial and Organripper. His flanking position allowed the rogue to strike
successfully twice. The weapons dealt 36 and 26 damage.
The naga cast a lightning bolt spell which targeted Dargoth,
Thurstan, Mr.Wolfe and Blart. Dargoth and Thurstan took the brunt of the
damage. Each was dealt 30 damage while Blart took 15 damage. Mr. Wolfe managed
to be missed completely.
Thurstan channeled positive energy to heal the wounded by
20. Mr. Wolfe attacked the snake with his hasted bite attack, hitting twice and
dealt 17 and 39 damage.
Monday, November 10, 2014
Fortress of the Yuan-Ti - GM Turn Post 4
Begin Combat Round 2. Current positions are displayed upon
the Combat Map.
The initiative order is:
Initiative 28: Natalya
Initiative 25: Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2: Thurstan
Initiative 2: Mr. Wolfe
Initiative 25: Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2: Thurstan
Initiative 2: Mr. Wolfe
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
--------------------------------------------------------------------------------
Conditions:
All: Inspire Courage (+2 vs. Fear effects, to hit rolls and
damage rolls)
Banjo: Hasted [7 rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.)
Natalya: [7 rounds] Hasted
Thurstan: [7 rounds] Hasted
Mr. Wolfe: [7 rounds] Hasted
Mr. Wolfe: Bull’s Strength [7 minutes] (+4 STR)
Clint: Hasted [7 rounds]
Blart: Grappled (Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell. Grappled creatures cannot make attacks of opportunity.)
Dire Snake: Grappled
Banjo: Hasted [7 rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.)
Natalya: [7 rounds] Hasted
Thurstan: [7 rounds] Hasted
Mr. Wolfe: [7 rounds] Hasted
Mr. Wolfe: Bull’s Strength [7 minutes] (+4 STR)
Clint: Hasted [7 rounds]
Blart: Grappled (Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell. Grappled creatures cannot make attacks of opportunity.)
Dire Snake: Grappled
--------------------------------------------------------------------------------
Party Health:
Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
Clint 75/75, Dargoth 96/96, Blart 53/101
Clint 75/75, Dargoth 96/96, Blart 53/101
------------------------------------------------------------------------------
Fortress of the Yuan-Ti - Turn Results 3
At the signs of pending combat, Natalya began to dance,
magically inspiring courage (and possibly other things) amongst the party.
Dargoth moved forward to attack the enormous snake. The creature struck at the
fighter as he closed but it missed the mark. Dargoth swung his bastard sword
but missed the monster. Inspired by both Natalya’s dance and Dargoth’s bravery,
Blart moved forward to attack the snake. Again the monster struck at the
approaching hero. This time the snake stuck true and dealt 23 damage to the
half-orc and pulled him into a death grip. In the grasp of the snake, Blart
abandoned his two-handed earth breaker and attacked the beast with his cestus.
The resulting attack dealt 14 damage. The snake squeezed the half-orc for an
additional 25 damage.
Clint surveyed the scene, looking for his best tactical
position. While the rogue was appraising, Banjo decided to stay put and cast a
Haste spell targeting himself, Natalya, Thurstan, Mr. Wolfe and Clint. Seeing
that the creature was currently occupied with Blart, the elf moved with a burst
of speed to get to the other side of the creature and attacked. The rogue
struck a blow with Merthύvial, dealing 26 damage. Clint’s new positioned
himself by the well hoping the set up a flank with Dargoth in the future.
The naga cast a spell upon herself and shouted at the villagers
to get out of her way. They complied, splitting to either side of the snake
woman.
Bestride his mount, Thurstan cast Bull’s Strength on Mr.
Wolfe and spurred the companion forward into battle. The wolf closed with the
snake and snapped with his mighty jaws. The bite hit and dealt 16 damage.
Monday, November 3, 2014
Fortress of the Yuan-Ti - GM Turn Post 3
Roll initiative. Begin Combat Round 1. Current positions are
displayed upon the Combat Map.
Conditions:
Party Health:
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions:
None
--------------------------------------------------------------------------------Party Health:
Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
Clint 75/75, Dargoth 96/96, Blart 101/101
------------------------------------------------------------------------------Clint 75/75, Dargoth 96/96, Blart 101/101
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